My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Hog Rider Goblin Barrel
Giant Snowball
Skeletons Spear Goblins Hog Rider Goblin Barrel
Zap
Skeletons Spear Goblins Inferno Tower Goblin Barrel
Barbarian Barrel
Skeletons Spear Goblins Knight Inferno Tower Goblin Barrel
The Log
Skeletons Spear Goblins Hog Rider Goblin Barrel
Earthquake
Skeletons Spear Goblins Hog Rider Inferno Tower Goblin Barrel
Arrows
Skeletons Spear Goblins Goblin Barrel
Royal Delivery
Skeletons Spear Goblins Knight Hog Rider Goblin Barrel
Fireball
Hog Rider Inferno Tower Goblin Barrel
Poison
Spear Goblins Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Arrows Knight Goblin Barrel Fireball Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Arrows Knight

Attack Synergies 8 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Hog Rider Goblin Barrel
Arrows
Fireball Hog Rider Knight Goblin Barrel
Knight
Spear Goblins Hog Rider Goblin Barrel Arrows Fireball
Fireball
Arrows Hog Rider Knight
Hog Rider
Spear Goblins Arrows Knight Fireball Goblin Barrel
Inferno Tower
Goblin Barrel
Spear Goblins Knight Arrows Hog Rider

Defense Synergies 2 10

Skeletons
Spear Goblins Knight Inferno Tower
Spear Goblins
Knight Skeletons Arrows Inferno Tower
Arrows
Spear Goblins Knight Fireball Inferno Tower
Knight
Spear Goblins Inferno Tower Skeletons Arrows Fireball
Fireball
Arrows Knight Inferno Tower
Hog Rider
Inferno Tower
Knight Skeletons Spear Goblins Arrows Fireball
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball Inferno Tower
Inferno Tower Skeletons Knight
Inferno Tower Skeletons Knight
Inferno Tower Skeletons Knight
Arrows Fireball
Arrows Fireball Skeletons Spear Goblins
Inferno Tower Spear Goblins Arrows Fireball
Arrows Fireball Inferno Tower
Inferno Tower Skeletons
Knight Skeletons Spear Goblins Inferno Tower
Skeletons Spear Goblins Arrows Knight Fireball
Arrows Inferno Tower Spear Goblins Fireball
Inferno Tower Skeletons Knight Fireball
Fireball Arrows
Inferno Tower Knight
Inferno Tower Fireball
Skeletons Arrows Knight Fireball Inferno Tower
Arrows Fireball Spear Goblins Knight
Arrows Spear Goblins Knight Fireball
Inferno Tower
Spear Goblins Arrows Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Spear Goblins Fireball Inferno Tower
Fireball Arrows Knight
Skeletons Spear Goblins Knight Inferno Tower
Knight Fireball Inferno Tower
Inferno Tower Skeletons Knight
Arrows Fireball Skeletons
Skeletons Spear Goblins Knight Fireball Inferno Tower
Inferno Tower Knight
Skeletons Spear Goblins Knight Fireball Inferno Tower
Inferno Tower Skeletons
Knight Inferno Tower
Arrows Fireball
Skeletons Knight Fireball Inferno Tower
Fireball
Inferno Tower Skeletons Spear Goblins Knight Fireball
Arrows Fireball Inferno Tower
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball Spear Goblins
Arrows
Arrows Fireball
Arrows Fireball
Fireball
Arrows Knight Fireball
Fireball Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Fireball
Fireball Arrows
Arrows Fireball
Fireball Knight
Arrows Fireball
Arrows Fireball
Fireball
Fireball
Fireball
Fireball

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