My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bandit
Giant Snowball
Skeletons Spear Goblins
Zap
Skeletons Spear Goblins Bandit
Barbarian Barrel
Skeletons Spear Goblins Knight Bandit
The Log
Skeletons Spear Goblins Bandit
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Knight P.E.K.K.A Bandit
Fireball
Bandit
Poison
Spear Goblins
Lightning
Knight Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Royal Delivery Freeze P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Arrows Knight Royal Delivery Bandit Freeze P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Arrows Knight

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Bandit
Arrows
P.E.K.K.A Knight Freeze Bandit
Knight
Spear Goblins Arrows
Royal Delivery
Freeze
Arrows
P.E.K.K.A
Arrows
Bandit
Spear Goblins Arrows

Defense Synergies 2 16

Skeletons
Spear Goblins Knight Royal Delivery P.E.K.K.A Bandit
Spear Goblins
Knight Skeletons Arrows Royal Delivery P.E.K.K.A Bandit
Arrows
Spear Goblins Knight Royal Delivery P.E.K.K.A Bandit
Knight
Spear Goblins Royal Delivery Skeletons Arrows
Royal Delivery
Knight Skeletons Spear Goblins Arrows Freeze P.E.K.K.A Bandit
Freeze
Royal Delivery
P.E.K.K.A
Skeletons Spear Goblins Arrows Royal Delivery
Bandit
Skeletons Spear Goblins Arrows Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight
P.E.K.K.A Skeletons Knight Royal Delivery Bandit
P.E.K.K.A Skeletons Knight Royal Delivery Freeze Bandit
P.E.K.K.A Skeletons Knight Bandit
Arrows Royal Delivery P.E.K.K.A
Arrows Royal Delivery Freeze Skeletons Spear Goblins Bandit
Spear Goblins Arrows Royal Delivery Freeze
Arrows P.E.K.K.A Bandit
P.E.K.K.A Skeletons
Knight Skeletons Spear Goblins Royal Delivery Bandit
Skeletons Spear Goblins Arrows Knight Royal Delivery Freeze Bandit
Arrows Spear Goblins Royal Delivery
P.E.K.K.A Skeletons Knight Royal Delivery Freeze Bandit
Arrows Royal Delivery Freeze P.E.K.K.A
P.E.K.K.A Knight Bandit
Royal Delivery Freeze P.E.K.K.A Bandit
Skeletons Arrows Knight Royal Delivery P.E.K.K.A
Arrows Royal Delivery Spear Goblins Knight Bandit
Arrows Royal Delivery Freeze Spear Goblins Knight Bandit
P.E.K.K.A
Spear Goblins Arrows Knight Royal Delivery P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Spear Goblins Royal Delivery P.E.K.K.A Bandit
Royal Delivery Bandit Arrows Knight
Royal Delivery P.E.K.K.A Bandit Skeletons Spear Goblins Knight
P.E.K.K.A Knight Royal Delivery Bandit
P.E.K.K.A Skeletons Knight Royal Delivery Bandit
Arrows Royal Delivery Skeletons Freeze
Royal Delivery P.E.K.K.A Skeletons Spear Goblins Knight Bandit
P.E.K.K.A Knight Royal Delivery
Royal Delivery Freeze P.E.K.K.A Skeletons Spear Goblins Knight Bandit
P.E.K.K.A Skeletons Royal Delivery
P.E.K.K.A Knight
P.E.K.K.A Arrows Royal Delivery
Royal Delivery P.E.K.K.A Skeletons Knight Bandit
Skeletons Spear Goblins Knight Royal Delivery Freeze P.E.K.K.A
Arrows Royal Delivery Freeze P.E.K.K.A
Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze Bandit
Arrows Bandit
Arrows Bandit
Arrows Knight Freeze
Arrows
Arrows Spear Goblins Freeze
Arrows
Arrows Freeze
Arrows Bandit
Arrows Knight Bandit
Arrows
Knight Bandit
Arrows Freeze Bandit
Arrows
Spear Goblins Arrows Bandit
Arrows Bandit
Arrows Freeze
Arrows Bandit
Arrows
Arrows
Arrows
Arrows Freeze
Arrows Bandit
Arrows Bandit
Arrows Bandit
Arrows
Freeze
Arrows Bandit
Arrows Freeze
P.E.K.K.A
Arrows
Spear Goblins Freeze Bandit
Arrows
Freeze
Arrows
Knight
Arrows
Arrows
P.E.K.K.A
Freeze
Freeze Bandit

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