My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Barrel Skeleton King
Giant Snowball
Skeletons Spear Goblins Goblin Barrel Witch Skeleton King
Zap
Skeletons Spear Goblins Goblin Barrel Witch Skeleton King
Barbarian Barrel
Skeletons Spear Goblins Goblin Barrel Witch Skeleton King
The Log
Skeletons Spear Goblins Mini P.E.K.K.A Goblin Barrel Witch Skeleton King
Earthquake
Skeletons Spear Goblins Goblin Barrel Witch Skeleton King
Arrows
Skeletons Spear Goblins Goblin Barrel Witch Skeleton King
Royal Delivery
Skeletons Spear Goblins Mini P.E.K.K.A Goblin Barrel Witch Skeleton King
Fireball
Goblin Barrel Witch Skeleton King
Poison
Spear Goblins Witch Skeleton King
Lightning
Mini P.E.K.K.A Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins The Log Arrows Goblin Barrel Mini P.E.K.K.A Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins The Log Arrows

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Goblin Barrel Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Spear Goblins Arrows The Log
Goblin Barrel
Spear Goblins Arrows Skeleton King
Witch
Skeleton King
The Log
Mini P.E.K.K.A
Skeleton King
Goblin Barrel Witch

Defense Synergies 1 11

Skeletons
Spear Goblins Mini P.E.K.K.A Witch The Log
Spear Goblins
Skeletons Arrows Mini P.E.K.K.A The Log Skeleton King
Arrows
Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Skeletons Spear Goblins Arrows Witch
Goblin Barrel
Witch
Skeletons Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Skeletons Spear Goblins Witch
Skeleton King
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins The Log
Mini P.E.K.K.A Skeletons Witch The Log
Mini P.E.K.K.A Witch Skeletons
Mini P.E.K.K.A Witch Skeletons Skeleton King
Arrows Mini P.E.K.K.A The Log
Arrows The Log Skeletons Spear Goblins
Spear Goblins Arrows Witch
Arrows The Log
Mini P.E.K.K.A Witch Skeletons Skeleton King
Skeletons Spear Goblins Mini P.E.K.K.A
Witch Skeletons Spear Goblins Arrows The Log Skeleton King
Arrows Spear Goblins Witch
Mini P.E.K.K.A Skeletons Witch The Log
Arrows Mini P.E.K.K.A Witch The Log Skeleton King
Mini P.E.K.K.A Skeleton King
Mini P.E.K.K.A The Log
Skeletons Arrows Mini P.E.K.K.A Witch
Arrows Spear Goblins Witch The Log
Arrows Witch The Log Spear Goblins
Mini P.E.K.K.A
Spear Goblins Arrows Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Spear Goblins Witch
Arrows Mini P.E.K.K.A The Log
Skeletons Spear Goblins Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A The Log
Skeletons Mini P.E.K.K.A Witch
Arrows Skeletons Witch
Mini P.E.K.K.A Skeletons Spear Goblins Witch
Mini P.E.K.K.A
Skeletons Spear Goblins Mini P.E.K.K.A Witch The Log
Witch Skeletons
Mini P.E.K.K.A Witch
Arrows The Log
Mini P.E.K.K.A Skeletons Witch Skeleton King
Witch
Witch Skeletons Spear Goblins Mini P.E.K.K.A The Log Skeleton King
Arrows Mini P.E.K.K.A Witch The Log Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Spear Goblins Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Mini P.E.K.K.A
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Spear Goblins Arrows Witch The Log
Arrows The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log
Arrows Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Witch
Witch
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Arrows Witch
Witch
Mini P.E.K.K.A
Arrows The Log
Arrows
Arrows The Log
Spear Goblins Witch
Arrows Witch
Arrows The Log
Mini P.E.K.K.A
Arrows The Log Skeleton King
Arrows
Witch The Log Skeleton King
Witch
Witch The Log

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