My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Musketeer Battle Ram P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram Barbarian Barrel P.E.K.K.A Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Battle Ram Skeleton King
Giant Snowball
Skeletons Spear Goblins Musketeer Battle Ram Skeleton King
Zap
Skeletons Spear Goblins Battle Ram Skeleton King
Barbarian Barrel
Skeletons Spear Goblins Musketeer Battle Ram Skeleton King
The Log
Skeletons Spear Goblins Musketeer Battle Ram Skeleton King
Earthquake
Skeletons Spear Goblins Skeleton King
Arrows
Skeletons Spear Goblins Skeleton King
Royal Delivery
Skeletons Spear Goblins Musketeer Battle Ram P.E.K.K.A Skeleton King
Fireball
Musketeer Battle Ram Skeleton King
Poison
Spear Goblins Musketeer Skeleton King
Lightning
Musketeer Battle Ram Skeleton King
Rocket
Musketeer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Barbarian Barrel Arrows Musketeer Battle Ram Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Barbarian Barrel Arrows

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Barbarian Barrel Battle Ram
Arrows
P.E.K.K.A Battle Ram
Musketeer
Battle Ram Barbarian Barrel P.E.K.K.A
Battle Ram
Spear Goblins Arrows Musketeer Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Spear Goblins Musketeer Battle Ram P.E.K.K.A
P.E.K.K.A
Arrows Musketeer Battle Ram Barbarian Barrel
Skeleton King

Defense Synergies 1 14

Skeletons
Musketeer Spear Goblins Barbarian Barrel P.E.K.K.A
Spear Goblins
Skeletons Arrows Musketeer Barbarian Barrel P.E.K.K.A Skeleton King
Arrows
Spear Goblins Barbarian Barrel P.E.K.K.A
Musketeer
Skeletons Spear Goblins Barbarian Barrel P.E.K.K.A Skeleton King
Battle Ram
Barbarian Barrel
Skeletons Spear Goblins Arrows Musketeer P.E.K.K.A
P.E.K.K.A
Skeletons Spear Goblins Arrows Musketeer Barbarian Barrel
Skeleton King
Spear Goblins Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer Barbarian Barrel
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A Skeletons Musketeer Skeleton King
Arrows Barbarian Barrel P.E.K.K.A
Arrows Barbarian Barrel Skeletons Spear Goblins Musketeer
Musketeer Spear Goblins Arrows
Arrows Musketeer Barbarian Barrel P.E.K.K.A
P.E.K.K.A Skeletons Musketeer Skeleton King
Skeletons Spear Goblins Musketeer Barbarian Barrel
Skeletons Spear Goblins Arrows Musketeer Barbarian Barrel Skeleton King
Arrows Musketeer Spear Goblins
P.E.K.K.A Skeletons Musketeer
Arrows Barbarian Barrel P.E.K.K.A Skeleton King
P.E.K.K.A Skeleton King
P.E.K.K.A
Skeletons Arrows Musketeer P.E.K.K.A
Arrows Spear Goblins Musketeer Barbarian Barrel
Arrows Barbarian Barrel Spear Goblins Musketeer
P.E.K.K.A Musketeer
Spear Goblins Arrows Musketeer Barbarian Barrel P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Barbarian Barrel P.E.K.K.A
Arrows Musketeer Barbarian Barrel
P.E.K.K.A Skeletons Spear Goblins Musketeer
P.E.K.K.A Musketeer Barbarian Barrel
P.E.K.K.A Skeletons Musketeer
Arrows Skeletons Musketeer
P.E.K.K.A Skeletons Spear Goblins Musketeer
P.E.K.K.A
P.E.K.K.A Skeletons Spear Goblins Barbarian Barrel
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Skeleton King
Musketeer
Skeletons Spear Goblins Musketeer Barbarian Barrel P.E.K.K.A Skeleton King
Arrows Musketeer Barbarian Barrel P.E.K.K.A Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Barbarian Barrel
Arrows Spear Goblins Musketeer
Arrows Musketeer
Arrows Barbarian Barrel
Arrows
Musketeer
Arrows Musketeer Barbarian Barrel
Arrows Musketeer
Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Spear Goblins Arrows Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Barbarian Barrel
Musketeer
Arrows
Musketeer
Arrows Musketeer Barbarian Barrel
Arrows Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Musketeer
Arrows Musketeer Barbarian Barrel
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows
P.E.K.K.A
Arrows
Spear Goblins Musketeer Barbarian Barrel
Arrows Musketeer
Arrows Barbarian Barrel
Musketeer
Arrows Musketeer Skeleton King
Arrows
Musketeer P.E.K.K.A
Musketeer Skeleton King
Musketeer
Musketeer Barbarian Barrel
P.E.K.K.A

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