My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Royal Hogs
Giant Snowball
Skeletons Spear Goblins Royal Hogs Little Prince
Zap
Skeletons Spear Goblins Royal Hogs Little Prince
Barbarian Barrel
Skeletons Spear Goblins Royal Hogs Little Prince
The Log
Skeletons Spear Goblins Royal Hogs Little Prince
Earthquake
Skeletons Spear Goblins Royal Hogs
Arrows
Skeletons Spear Goblins Royal Hogs Little Prince
Royal Delivery
Skeletons Spear Goblins Royal Hogs P.E.K.K.A Little Prince
Fireball
Royal Hogs Little Prince
Poison
Spear Goblins Royal Hogs Little Prince
Lightning
Little Prince
Rocket
Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows P.E.K.K.A Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins The Log Arrows Little Prince Royal Hogs Goblin Machine P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins The Log Arrows

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Royal Hogs
Arrows
Royal Hogs P.E.K.K.A
Royal Hogs
Arrows Spear Goblins The Log Little Prince
P.E.K.K.A
Arrows The Log
The Log
Royal Hogs P.E.K.K.A Little Prince
Goblin Machine
Little Prince
Royal Hogs The Log

Defense Synergies 1 11

Skeletons
Spear Goblins P.E.K.K.A The Log Little Prince
Spear Goblins
Skeletons Arrows P.E.K.K.A The Log Little Prince
Arrows
Spear Goblins P.E.K.K.A Little Prince
Royal Hogs
P.E.K.K.A
The Log Skeletons Spear Goblins Arrows
The Log
P.E.K.K.A Skeletons Spear Goblins Little Prince
Goblin Machine
Little Prince
Skeletons Spear Goblins Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins The Log
P.E.K.K.A Skeletons The Log
P.E.K.K.A Skeletons
P.E.K.K.A Skeletons
Arrows P.E.K.K.A The Log
Arrows The Log Skeletons Spear Goblins
Spear Goblins Arrows Little Prince
Arrows P.E.K.K.A The Log
P.E.K.K.A Skeletons
Skeletons Spear Goblins Little Prince
Skeletons Spear Goblins Arrows The Log
Arrows Spear Goblins
P.E.K.K.A Skeletons The Log
Arrows P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A The Log
Skeletons Arrows P.E.K.K.A
Arrows Spear Goblins The Log Little Prince
Arrows The Log Spear Goblins Little Prince
P.E.K.K.A
Spear Goblins Arrows P.E.K.K.A The Log Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins P.E.K.K.A
Arrows The Log
P.E.K.K.A Skeletons Spear Goblins The Log
P.E.K.K.A The Log
P.E.K.K.A Skeletons
Arrows Skeletons
P.E.K.K.A Skeletons Spear Goblins
P.E.K.K.A
P.E.K.K.A Skeletons Spear Goblins The Log
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Arrows The Log
P.E.K.K.A Skeletons
Skeletons Spear Goblins P.E.K.K.A The Log Little Prince
Arrows P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Spear Goblins Goblin Machine
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log Goblin Machine
Arrows
The Log
Arrows
Arrows The Log
Spear Goblins Arrows The Log
Arrows The Log
Arrows
Arrows The Log Goblin Machine
Arrows The Log Goblin Machine Little Prince
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Goblin Machine Little Prince
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Little Prince
Arrows The Log
Arrows
P.E.K.K.A
Arrows The Log
Spear Goblins
Arrows
Arrows The Log
Arrows The Log
Arrows
P.E.K.K.A
The Log
The Log Little Prince
P.E.K.K.A

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