My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats Golem Princess Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Night Witch
Giant Snowball
Skeletons Spear Goblins Bats Princess Night Witch
Zap
Skeletons Spear Goblins Bats Princess Night Witch
Barbarian Barrel
Skeletons Spear Goblins Princess Night Witch
The Log
Skeletons Spear Goblins Princess
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins Bats Princess Night Witch
Royal Delivery
Skeletons Spear Goblins Bats Princess Night Witch
Fireball
Princess Night Witch
Poison
Spear Goblins Bats Princess Night Witch
Lightning
Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Golem Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Spear Goblins Bats Arrows Princess Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Spear Goblins Bats

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Golem Princess
Bats
Golem
Arrows
Mirror Golem Night Witch
Mirror
Arrows Princess Night Witch
Golem
Arrows Night Witch Spear Goblins Bats
Princess
Spear Goblins Mirror
Night Witch
Golem Arrows Mirror

Defense Synergies 1 9

Skeletons
Spear Goblins Bats Princess Night Witch
Spear Goblins
Skeletons Bats Arrows Night Witch
Bats
Skeletons Spear Goblins
Arrows
Mirror Spear Goblins
Mirror
Arrows Princess Night Witch
Golem
Princess
Skeletons Mirror
Night Witch
Skeletons Spear Goblins Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Skeletons Bats Night Witch
Skeletons Bats Night Witch
Night Witch Skeletons Bats
Arrows Princess
Arrows Skeletons Spear Goblins Bats Night Witch
Bats Spear Goblins Arrows Princess Night Witch
Arrows
Skeletons Princess Night Witch
Skeletons Spear Goblins Night Witch
Bats Skeletons Spear Goblins Arrows Princess Night Witch
Arrows Spear Goblins Bats Princess Night Witch
Night Witch Skeletons Bats
Bats Arrows Princess Night Witch
Skeletons Bats Arrows Night Witch
Arrows Spear Goblins Bats Night Witch
Arrows Spear Goblins Bats Princess
Spear Goblins Bats Arrows Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins Bats
Bats Night Witch
Skeletons Night Witch
Arrows Skeletons Bats Princess
Skeletons Spear Goblins Bats Night Witch
Skeletons Spear Goblins Bats
Skeletons
Bats
Arrows
Skeletons Night Witch
Princess
Skeletons Spear Goblins Bats Night Witch
Bats Arrows Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows
Arrows
Arrows Spear Goblins Bats Princess
Arrows Princess
Arrows Princess
Arrows
Bats Night Witch
Arrows Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Spear Goblins Arrows Princess
Arrows Princess
Arrows
Bats Night Witch
Arrows Princess
Arrows Princess
Night Witch
Arrows Princess
Arrows
Arrows Princess
Arrows Princess
Arrows Princess
Arrows
Bats Arrows Princess Night Witch
Bats
Night Witch
Arrows Night Witch
Arrows Princess
Arrows Princess
Spear Goblins Bats Princess Night Witch
Arrows Princess
Arrows
Princess
Arrows Princess
Arrows
Bats Princess
Bats Princess
Princess

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