My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats Firecracker Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Elixir Golem
Giant Snowball
Skeletons Spear Goblins Bats Cannon Dart Goblin
Zap
Skeletons Spear Goblins Bats Cannon Firecracker Dart Goblin
Barbarian Barrel
Skeletons Spear Goblins Cannon Firecracker Dart Goblin Elixir Golem
The Log
Skeletons Spear Goblins Cannon Firecracker Dart Goblin Elixir Golem
Earthquake
Skeletons Spear Goblins Cannon Firecracker Elixir Golem
Arrows
Skeletons Spear Goblins Bats Firecracker Dart Goblin
Royal Delivery
Skeletons Spear Goblins Bats Firecracker Dart Goblin Elixir Golem
Fireball
Cannon Firecracker Dart Goblin Elixir Golem
Poison
Spear Goblins Bats Cannon Firecracker Dart Goblin Elixir Golem
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bats The Log Cannon Firecracker Dart Goblin Elixir Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Bats The Log

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Firecracker Dart Goblin Elixir Golem
Bats
Firecracker Elixir Golem
Cannon
Firecracker
Elixir Golem Spear Goblins Bats Dart Goblin
Dart Goblin
Spear Goblins Firecracker Elixir Golem The Log
Elixir Golem
Firecracker Spear Goblins Bats Dart Goblin The Log
The Log
Dart Goblin Elixir Golem

Defense Synergies 4 17

Skeletons
Cannon Dart Goblin Spear Goblins Bats Firecracker The Log
Spear Goblins
Skeletons Bats Cannon Firecracker Dart Goblin The Log
Bats
Skeletons Spear Goblins Cannon Firecracker Dart Goblin The Log
Cannon
Skeletons The Log Spear Goblins Bats Firecracker Dart Goblin
Firecracker
The Log Skeletons Spear Goblins Bats Cannon Dart Goblin
Dart Goblin
Skeletons Spear Goblins Bats Cannon Firecracker The Log
Elixir Golem
The Log
Cannon Firecracker Skeletons Spear Goblins Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Firecracker Dart Goblin The Log
Skeletons Bats Cannon Firecracker Dart Goblin The Log
Cannon Skeletons Bats Dart Goblin
Cannon Skeletons Bats Firecracker Dart Goblin
Firecracker The Log
The Log Skeletons Spear Goblins Bats Cannon Firecracker Dart Goblin
Bats Dart Goblin Spear Goblins Cannon Firecracker
Cannon Dart Goblin The Log
Cannon Skeletons
Skeletons Spear Goblins Cannon Firecracker Dart Goblin
Bats Dart Goblin Skeletons Spear Goblins Cannon Firecracker The Log
Spear Goblins Bats Firecracker Dart Goblin
Cannon Skeletons Bats The Log
Bats Cannon Firecracker Dart Goblin The Log
Cannon
Cannon The Log
Skeletons Bats Cannon Firecracker
Cannon Spear Goblins Bats Firecracker Dart Goblin The Log
The Log Spear Goblins Bats Cannon Firecracker Dart Goblin
Cannon Dart Goblin
Spear Goblins Bats Cannon Firecracker Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins
Firecracker The Log
Skeletons Spear Goblins Bats The Log
Bats The Log
Skeletons Cannon
Firecracker Skeletons Bats Dart Goblin
Skeletons Spear Goblins Bats Dart Goblin
Skeletons Spear Goblins Bats Firecracker The Log
Skeletons Cannon Dart Goblin
Bats Dart Goblin
The Log
Skeletons Cannon
Cannon Firecracker Dart Goblin
Skeletons Spear Goblins Bats Firecracker Dart Goblin The Log
Bats Cannon Firecracker Dart Goblin The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker The Log
Firecracker Spear Goblins Bats Dart Goblin
Firecracker Dart Goblin The Log
The Log Firecracker Dart Goblin
The Log Firecracker Dart Goblin
Bats
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Spear Goblins Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Bats
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log Dart Goblin
The Log
Firecracker Dart Goblin The Log
Bats Firecracker Dart Goblin
Bats Firecracker Dart Goblin
Dart Goblin The Log
Firecracker
Firecracker The Log
Spear Goblins Bats Dart Goblin
Firecracker Dart Goblin
The Log
Firecracker Dart Goblin
The Log Firecracker Dart Goblin
Firecracker Dart Goblin
Bats Firecracker Dart Goblin The Log
Firecracker Bats Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin

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