My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Spear Goblins Bats Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Skeletons Spear Goblins Bats Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Skeletons Spear Goblins Goblin Barrel Skeleton Army Witch
The Log
Skeletons Spear Goblins Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Skeletons Spear Goblins Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Skeletons Spear Goblins Bats Goblin Barrel Skeleton Army Witch
Royal Delivery
Skeletons Spear Goblins Bats Hog Rider Goblin Barrel Skeleton Army Witch
Fireball
Hog Rider Goblin Barrel Skeleton Army Witch
Poison
Spear Goblins Bats Skeleton Army Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bats Zap Goblin Barrel Skeleton Army Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Bats Zap

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Hog Rider Goblin Barrel Zap
Bats
Hog Rider Zap Goblin Barrel
Zap
Hog Rider Spear Goblins Bats Witch
Hog Rider
Spear Goblins Bats Zap Goblin Barrel Witch
Goblin Barrel
Spear Goblins Bats Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Zap Hog Rider

Defense Synergies 0 10

Skeletons
Spear Goblins Bats Zap Witch
Spear Goblins
Skeletons Bats Zap Skeleton Army
Bats
Skeletons Spear Goblins Zap
Zap
Skeletons Spear Goblins Bats Skeleton Army Witch
Hog Rider
Goblin Barrel
Skeleton Army
Spear Goblins Zap
Witch
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Skeleton Army Skeletons Bats Zap Witch
Skeleton Army Witch Skeletons Bats
Skeleton Army Witch Skeletons Bats
Skeleton Army
Skeleton Army Skeletons Spear Goblins Bats Zap
Bats Spear Goblins Zap Witch
Zap
Witch Skeletons Skeleton Army
Skeleton Army Skeletons Spear Goblins
Bats Skeleton Army Witch Skeletons Spear Goblins Zap
Spear Goblins Bats Zap Witch
Skeleton Army Skeletons Bats Zap Witch
Skeleton Army Bats Zap Witch
Skeleton Army
Skeleton Army Zap
Skeletons Bats Skeleton Army Witch
Spear Goblins Bats Zap Skeleton Army Witch
Zap Witch Spear Goblins Bats
Skeleton Army Spear Goblins Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Spear Goblins Zap Witch
Zap
Skeleton Army Skeletons Spear Goblins Bats Zap Witch
Skeleton Army Bats Zap
Skeletons Skeleton Army Witch
Skeletons Bats Zap Witch
Skeleton Army Skeletons Spear Goblins Bats Witch
Skeleton Army
Zap Skeletons Spear Goblins Bats Skeleton Army Witch
Witch Skeletons Skeleton Army
Bats Witch
Skeleton Army Zap
Skeleton Army Skeletons Witch
Skeleton Army Witch
Skeleton Army Witch Skeletons Spear Goblins Bats Zap
Bats Zap Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Spear Goblins Bats Zap Witch
Witch
Zap
Zap
Bats
Zap
Zap
Zap
Spear Goblins Zap Witch
Bats
Zap
Zap Witch
Zap
Zap Witch
Witch
Zap Witch
Zap Witch
Zap
Bats Zap Witch
Zap Bats Witch
Zap
Zap
Zap Spear Goblins Bats Skeleton Army Witch
Zap Witch
Zap
Zap
Zap Bats Witch
Bats Zap Witch
Zap Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: