My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats Giant Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Giant Sparky
Giant Snowball
Skeletons Spear Goblins Bats
Zap
Skeletons Spear Goblins Bats Sparky
Barbarian Barrel
Skeletons Spear Goblins Magic Archer Sparky
The Log
Skeletons Spear Goblins Mini P.E.K.K.A Sparky
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins Bats
Royal Delivery
Skeletons Spear Goblins Bats Mini P.E.K.K.A Magic Archer Sparky
Fireball
Magic Archer Sparky
Poison
Spear Goblins Bats Magic Archer Sparky
Lightning
Mini P.E.K.K.A Magic Archer Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mini P.E.K.K.A Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bats Zap Mini P.E.K.K.A Magic Archer Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Bats Zap

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Zap Mini P.E.K.K.A Giant Sparky
Bats
Giant Zap Mini P.E.K.K.A Sparky
Zap
Giant Sparky Spear Goblins Bats Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A
Giant Sparky Spear Goblins Bats Zap Magic Archer
Giant
Bats Zap Mini P.E.K.K.A Sparky Spear Goblins Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Giant
Sparky
Zap Mini P.E.K.K.A Giant Spear Goblins Bats

Defense Synergies 1 15

Skeletons
Spear Goblins Bats Zap Mini P.E.K.K.A Magic Archer Sparky
Spear Goblins
Skeletons Bats Zap Mini P.E.K.K.A
Bats
Skeletons Spear Goblins Zap Mini P.E.K.K.A Sparky
Zap
Mini P.E.K.K.A Skeletons Spear Goblins Bats Magic Archer Sparky
Mini P.E.K.K.A
Zap Skeletons Spear Goblins Bats Magic Archer
Giant
Magic Archer
Skeletons Zap Mini P.E.K.K.A
Sparky
Skeletons Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Magic Archer Sparky
Mini P.E.K.K.A Sparky Skeletons Bats Zap
Mini P.E.K.K.A Sparky Skeletons Bats
Mini P.E.K.K.A Sparky Skeletons Bats
Mini P.E.K.K.A Sparky
Skeletons Spear Goblins Bats Zap Magic Archer
Bats Spear Goblins Zap Magic Archer
Zap Magic Archer Sparky
Mini P.E.K.K.A Sparky Skeletons
Skeletons Spear Goblins Mini P.E.K.K.A Sparky
Bats Skeletons Spear Goblins Zap Magic Archer
Spear Goblins Bats Zap Magic Archer
Mini P.E.K.K.A Sparky Skeletons Bats Zap
Sparky Bats Zap Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Sparky
Sparky Skeletons Bats Mini P.E.K.K.A
Spear Goblins Bats Zap Magic Archer
Zap Spear Goblins Bats Magic Archer
Mini P.E.K.K.A Sparky
Spear Goblins Bats Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Spear Goblins Zap Sparky
Zap Mini P.E.K.K.A Magic Archer
Skeletons Spear Goblins Bats Zap Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Bats Zap Sparky
Skeletons Mini P.E.K.K.A Sparky
Skeletons Bats Zap Magic Archer
Mini P.E.K.K.A Sparky Skeletons Spear Goblins Bats
Mini P.E.K.K.A Sparky
Zap Skeletons Spear Goblins Bats Mini P.E.K.K.A Magic Archer Sparky
Skeletons Sparky
Bats Mini P.E.K.K.A Sparky
Zap
Mini P.E.K.K.A Skeletons Sparky
Magic Archer Sparky
Sparky Skeletons Spear Goblins Bats Zap Mini P.E.K.K.A Magic Archer
Bats Zap Mini P.E.K.K.A Magic Archer Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Sparky
Zap Magic Archer
Magic Archer Sparky
Sparky
Zap Magic Archer Sparky
Spear Goblins Bats Zap Magic Archer
Magic Archer Sparky
Zap Magic Archer
Zap
Bats Mini P.E.K.K.A Sparky
Zap Magic Archer Sparky
Zap Magic Archer
Magic Archer Sparky
Magic Archer
Zap Magic Archer Sparky
Spear Goblins Zap Magic Archer Sparky
Magic Archer Sparky
Sparky
Bats Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Magic Archer Sparky
Zap Magic Archer
Magic Archer Sparky
Sparky
Zap
Zap Magic Archer Sparky
Zap Magic Archer Sparky
Zap Magic Archer Sparky
Zap Magic Archer Sparky
Bats Zap Magic Archer Sparky
Zap Bats
Mini P.E.K.K.A Sparky
Zap Magic Archer Sparky
Zap Magic Archer Sparky
Sparky
Magic Archer Sparky
Zap Spear Goblins Bats Magic Archer
Zap Magic Archer
Mini P.E.K.K.A Magic Archer Sparky
Zap Magic Archer
Zap Sparky
Sparky
Zap Bats Magic Archer Sparky
Bats Zap Magic Archer
Zap Magic Archer Sparky
Sparky
Sparky

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