My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bomber Tombstone Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bomber Skeleton Army Ram Rider
Giant Snowball
Skeletons Spear Goblins Bomber Tombstone Skeleton Army Witch Ram Rider
Zap
Skeletons Spear Goblins Bomber Tombstone Skeleton Army Witch Ram Rider
Barbarian Barrel
Skeletons Spear Goblins Bomber Tombstone Skeleton Army Witch
The Log
Skeletons Spear Goblins Bomber Tombstone Skeleton Army Witch Ram Rider
Earthquake
Skeletons Spear Goblins Bomber Tombstone Skeleton Army Witch
Arrows
Skeletons Spear Goblins Bomber Tombstone Skeleton Army Witch
Royal Delivery
Skeletons Spear Goblins Bomber Skeleton Army Witch Ram Rider
Fireball
Bomber Tombstone Skeleton Army Witch Ram Rider
Poison
Spear Goblins Bomber Tombstone Skeleton Army Witch
Lightning
Tombstone Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Tombstone Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bomber Arrows Tombstone Skeleton Army Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Bomber Arrows

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Ram Rider
Bomber
Ram Rider
Arrows
Ram Rider
Tombstone
Skeleton Army
Witch
Ram Rider
Ram Rider
Spear Goblins Bomber Arrows Witch

Defense Synergies 0 11

Skeletons
Spear Goblins Bomber Tombstone Witch Ram Rider
Spear Goblins
Skeletons Arrows Tombstone Skeleton Army
Bomber
Skeletons Tombstone
Arrows
Spear Goblins Tombstone
Tombstone
Skeletons Spear Goblins Bomber Arrows Ram Rider
Skeleton Army
Spear Goblins
Witch
Skeletons
Ram Rider
Skeletons Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Tombstone Ram Rider
Skeleton Army Skeletons Tombstone Witch Ram Rider
Skeleton Army Witch Ram Rider Skeletons Bomber Tombstone
Skeleton Army Witch Skeletons Tombstone Ram Rider
Bomber Arrows Tombstone Skeleton Army
Arrows Skeleton Army Skeletons Spear Goblins Bomber
Ram Rider Spear Goblins Arrows Tombstone Witch
Arrows Ram Rider
Witch Skeletons Tombstone Skeleton Army
Skeleton Army Skeletons Spear Goblins Bomber
Skeleton Army Witch Skeletons Spear Goblins Bomber Arrows Tombstone Ram Rider
Arrows Spear Goblins Witch Ram Rider
Tombstone Skeleton Army Skeletons Bomber Witch Ram Rider
Bomber Skeleton Army Arrows Tombstone Witch
Skeleton Army Tombstone Ram Rider
Skeleton Army Ram Rider
Skeletons Bomber Arrows Tombstone Skeleton Army Witch
Arrows Tombstone Spear Goblins Bomber Skeleton Army Witch Ram Rider
Arrows Witch Spear Goblins Bomber Tombstone Ram Rider
Ram Rider
Bomber Skeleton Army Spear Goblins Arrows Witch
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Spear Goblins Tombstone Witch
Bomber Arrows
Tombstone Skeleton Army Skeletons Spear Goblins Witch Ram Rider
Skeleton Army Ram Rider
Skeletons Tombstone Skeleton Army Witch Ram Rider
Arrows Skeletons Witch Ram Rider
Skeleton Army Skeletons Spear Goblins Tombstone Witch Ram Rider
Skeleton Army
Skeletons Spear Goblins Tombstone Skeleton Army Witch
Witch Skeletons Tombstone Skeleton Army
Tombstone Witch
Skeleton Army Arrows
Skeleton Army Skeletons Tombstone Witch Ram Rider
Bomber Skeleton Army Witch
Tombstone Skeleton Army Witch Skeletons Spear Goblins Bomber
Arrows Bomber Witch
Bomber Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Ram Rider
Arrows
Arrows
Bomber Arrows
Arrows Spear Goblins Witch Ram Rider
Bomber Arrows Witch
Arrows Ram Rider
Arrows Ram Rider
Arrows Ram Rider
Arrows
Arrows
Arrows
Spear Goblins Bomber Arrows Witch
Arrows
Arrows
Bomber
Bomber Arrows
Bomber Arrows Witch
Arrows
Arrows
Arrows Bomber Witch
Witch
Arrows Witch Ram Rider
Arrows Witch Ram Rider
Arrows
Arrows Witch
Witch
Bomber Arrows
Arrows
Arrows
Spear Goblins Tombstone Skeleton Army Witch
Arrows Witch Ram Rider
Arrows
Arrows Bomber
Arrows
Witch
Witch
Witch

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