My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bomber Bats Goblin Cage Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bomber Bats
Giant Snowball
Skeletons Spear Goblins Bomber Bats
Zap
Skeletons Spear Goblins Bomber Bats
Barbarian Barrel
Skeletons Spear Goblins Bomber Goblin Cage Bomb Tower Wizard
The Log
Skeletons Spear Goblins Bomber Goblin Cage
Earthquake
Skeletons Spear Goblins Bomber Goblin Cage Bomb Tower
Arrows
Skeletons Spear Goblins Bomber Bats
Royal Delivery
Skeletons Spear Goblins Bomber Bats Goblin Cage Wizard
Fireball
Bomber Goblin Cage Bomb Tower Wizard
Poison
Spear Goblins Bomber Bats Goblin Cage Bomb Tower Wizard
Lightning
Goblin Cage Bomb Tower Wizard
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bomb Tower Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bomber Bats Goblin Cage Bomb Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Bomber Bats

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Goblin Cage Mega Knight
Bomber
Bats Goblin Cage Mega Knight
Bats
Mega Knight Bomber Goblin Cage
Goblin Cage
Spear Goblins Bomber Bats
Bomb Tower
Wizard
Mega Knight
Mega Knight
Bats Spear Goblins Bomber Wizard

Defense Synergies 1 16

Skeletons
Goblin Cage Spear Goblins Bomber Bats Bomb Tower Wizard
Spear Goblins
Skeletons Bats Goblin Cage Bomb Tower Mega Knight
Bomber
Skeletons Bats Goblin Cage
Bats
Skeletons Spear Goblins Bomber Goblin Cage Bomb Tower Mega Knight
Goblin Cage
Skeletons Spear Goblins Bomber Bats Wizard
Bomb Tower
Skeletons Spear Goblins Bats
Wizard
Skeletons Goblin Cage Mega Knight
Mega Knight
Spear Goblins Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Goblin Cage Wizard
Bomb Tower Skeletons Bats Goblin Cage Mega Knight
Goblin Cage Bomb Tower Mega Knight Skeletons Bomber Bats
Goblin Cage Bomb Tower Skeletons Bats Mega Knight
Bomber Goblin Cage Bomb Tower Mega Knight
Skeletons Spear Goblins Bomber Bats Bomb Tower Mega Knight
Bats Spear Goblins Goblin Cage Bomb Tower Wizard
Goblin Cage Bomb Tower Mega Knight
Skeletons Goblin Cage Bomb Tower
Skeletons Spear Goblins Bomber Mega Knight
Bats Skeletons Spear Goblins Bomber Bomb Tower Wizard Mega Knight
Spear Goblins Bats Wizard
Goblin Cage Bomb Tower Mega Knight Skeletons Bomber Bats Wizard
Bomber Bomb Tower Wizard Mega Knight Bats Goblin Cage
Goblin Cage Bomb Tower Mega Knight
Bomb Tower Goblin Cage Mega Knight
Bomb Tower Wizard Mega Knight Skeletons Bomber Bats Goblin Cage
Goblin Cage Bomb Tower Mega Knight Spear Goblins Bomber Bats Wizard
Goblin Cage Bomb Tower Wizard Spear Goblins Bomber Bats Mega Knight
Goblin Cage Bomb Tower
Bomber Wizard Mega Knight Spear Goblins Bats Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Spear Goblins Goblin Cage
Bomber Bomb Tower Wizard Mega Knight
Mega Knight Skeletons Spear Goblins Bats Goblin Cage Bomb Tower
Mega Knight Bats Goblin Cage
Skeletons Goblin Cage Mega Knight
Wizard Skeletons Bats Bomb Tower
Skeletons Spear Goblins Bats Goblin Cage Bomb Tower
Mega Knight Goblin Cage Bomb Tower
Goblin Cage Mega Knight Skeletons Spear Goblins Bats Bomb Tower
Skeletons Goblin Cage
Mega Knight Bats Goblin Cage Bomb Tower
Mega Knight Goblin Cage
Mega Knight Skeletons Goblin Cage Bomb Tower Wizard
Wizard Bomber Goblin Cage Bomb Tower Mega Knight
Skeletons Spear Goblins Bomber Bats Goblin Cage Bomb Tower
Bats Mega Knight Bomber Goblin Cage Bomb Tower Wizard
Bomber Goblin Cage Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bomber Wizard Mega Knight
Wizard Spear Goblins Bats
Bomber Wizard
Wizard
Wizard
Bats
Wizard
Wizard
Spear Goblins Bomber Wizard
Wizard Mega Knight
Bomber Bats
Bomber Wizard Mega Knight
Bomber Wizard Mega Knight
Mega Knight
Wizard
Bomber Wizard Mega Knight
Wizard
Wizard Mega Knight
Bats Wizard
Bats Wizard
Bomber Wizard Mega Knight
Mega Knight
Wizard
Spear Goblins Bats
Wizard
Wizard Mega Knight
Bomber Wizard
Mega Knight
Bats
Bats
Mega Knight
Wizard Mega Knight

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