My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bomber Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bomber Hog Rider Dark Prince
Giant Snowball
Skeletons Spear Goblins Bomber Hog Rider Witch
Zap
Skeletons Spear Goblins Bomber Dark Prince Witch
Barbarian Barrel
Skeletons Spear Goblins Bomber Dark Prince Witch
The Log
Skeletons Spear Goblins Bomber Mini P.E.K.K.A Hog Rider Dark Prince Witch
Earthquake
Skeletons Spear Goblins Bomber Hog Rider Witch
Arrows
Skeletons Spear Goblins Bomber Witch
Royal Delivery
Skeletons Spear Goblins Bomber Mini P.E.K.K.A Hog Rider Dark Prince Witch
Fireball
Bomber Hog Rider Witch
Poison
Spear Goblins Bomber Witch
Lightning
Mini P.E.K.K.A Dark Prince Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bomber Fireball Mini P.E.K.K.A Hog Rider Dark Prince Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Bomber Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Hog Rider Mini P.E.K.K.A Dark Prince
Bomber
Mini P.E.K.K.A Hog Rider Dark Prince
Fireball
Hog Rider Dark Prince
Mini P.E.K.K.A
Spear Goblins Bomber Hog Rider Dark Prince
Hog Rider
Spear Goblins Fireball Bomber Mini P.E.K.K.A Dark Prince Witch
Dark Prince
Spear Goblins Bomber Fireball Mini P.E.K.K.A Hog Rider Witch
Witch
Hog Rider Dark Prince

Defense Synergies 0 13

Skeletons
Spear Goblins Bomber Mini P.E.K.K.A Dark Prince Witch
Spear Goblins
Skeletons Mini P.E.K.K.A Dark Prince
Bomber
Skeletons Mini P.E.K.K.A Dark Prince
Fireball
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Skeletons Spear Goblins Bomber Fireball Witch
Hog Rider
Dark Prince
Skeletons Spear Goblins Bomber Fireball Witch
Witch
Skeletons Mini P.E.K.K.A Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Fireball
Mini P.E.K.K.A Skeletons Dark Prince Witch
Mini P.E.K.K.A Witch Skeletons Bomber Dark Prince
Mini P.E.K.K.A Witch Skeletons Dark Prince
Bomber Fireball Mini P.E.K.K.A Dark Prince
Fireball Skeletons Spear Goblins Bomber Dark Prince
Spear Goblins Fireball Witch
Fireball
Mini P.E.K.K.A Witch Skeletons
Skeletons Spear Goblins Bomber Mini P.E.K.K.A Dark Prince
Witch Skeletons Spear Goblins Bomber Fireball Dark Prince
Spear Goblins Fireball Witch
Mini P.E.K.K.A Skeletons Bomber Fireball Dark Prince Witch
Bomber Fireball Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Skeletons Bomber Fireball Mini P.E.K.K.A Dark Prince Witch
Fireball Spear Goblins Bomber Dark Prince Witch
Witch Spear Goblins Bomber Fireball Dark Prince
Mini P.E.K.K.A
Bomber Dark Prince Spear Goblins Fireball Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Spear Goblins Fireball Dark Prince Witch
Fireball Bomber Mini P.E.K.K.A
Skeletons Spear Goblins Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Dark Prince Fireball
Skeletons Mini P.E.K.K.A Dark Prince Witch
Fireball Skeletons Witch
Mini P.E.K.K.A Dark Prince Skeletons Spear Goblins Fireball Witch
Mini P.E.K.K.A Dark Prince
Skeletons Spear Goblins Fireball Mini P.E.K.K.A Dark Prince Witch
Witch Skeletons
Mini P.E.K.K.A Dark Prince Witch
Fireball Dark Prince
Mini P.E.K.K.A Dark Prince Skeletons Fireball Witch
Bomber Fireball Witch
Witch Skeletons Spear Goblins Bomber Fireball Mini P.E.K.K.A Dark Prince
Bomber Fireball Mini P.E.K.K.A Dark Prince Witch
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball Dark Prince
Bomber Fireball Dark Prince
Fireball Spear Goblins Witch
Bomber Witch
Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball Dark Prince
Fireball
Fireball
Fireball
Fireball
Spear Goblins Bomber Fireball Witch
Fireball
Fireball
Bomber Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A Dark Prince
Bomber Fireball Witch
Fireball
Fireball
Fireball
Bomber Fireball Dark Prince Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Bomber Fireball
Fireball
Fireball
Spear Goblins Fireball Dark Prince Witch
Fireball Witch
Fireball
Fireball Mini P.E.K.K.A Dark Prince
Bomber Fireball
Fireball
Dark Prince
Fireball Witch
Fireball Witch
Fireball Dark Prince Witch
Fireball

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