My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
Bad
Versatility
RIP
F2P score
Great!

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bomber Suspicious Bush

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bomber Wall Breakers
Giant Snowball
Skeletons Spear Goblins Bomber Wall Breakers
Zap
Skeletons Spear Goblins Bomber Wall Breakers
Barbarian Barrel
Skeletons Spear Goblins Bomber Wall Breakers
The Log
Skeletons Spear Goblins Bomber Suspicious Bush Wall Breakers
Earthquake
Skeletons Spear Goblins Bomber
Arrows
Skeletons Spear Goblins Bomber Suspicious Bush Wall Breakers
Royal Delivery
Skeletons Spear Goblins Bomber Wall Breakers
Fireball
Bomber Suspicious Bush Wall Breakers
Poison
Spear Goblins Bomber Suspicious Bush
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Suspicious Bush

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bomber Giant Snowball Suspicious Bush Wall Breakers The Log Earthquake

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Bomber Giant Snowball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Giant Snowball Earthquake Wall Breakers
Bomber
Giant Snowball
Giant Snowball
Earthquake Spear Goblins Bomber Wall Breakers The Log
Suspicious Bush
Earthquake
Giant Snowball Spear Goblins Wall Breakers The Log
Wall Breakers
Spear Goblins Giant Snowball Earthquake The Log
The Log
Giant Snowball Earthquake Wall Breakers

Defense Synergies 0 13

Skeletons
Spear Goblins Bomber Giant Snowball Earthquake The Log
Spear Goblins
Skeletons Giant Snowball Earthquake The Log
Bomber
Skeletons Giant Snowball The Log
Giant Snowball
Skeletons Spear Goblins Bomber Earthquake The Log
Suspicious Bush
Earthquake
Skeletons Spear Goblins Giant Snowball The Log
Wall Breakers
The Log
Skeletons Spear Goblins Bomber Giant Snowball Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Bomber The Log
Skeletons The Log
Skeletons Bomber Giant Snowball
Skeletons
Bomber Earthquake The Log
The Log Skeletons Spear Goblins Bomber Giant Snowball Earthquake
Giant Snowball Spear Goblins
Earthquake The Log
Skeletons
Skeletons Spear Goblins Bomber Giant Snowball
Skeletons Spear Goblins Bomber Giant Snowball Earthquake The Log
Spear Goblins Giant Snowball
Skeletons Bomber Giant Snowball Earthquake The Log
Bomber Giant Snowball Earthquake The Log
Giant Snowball The Log
Skeletons Bomber
Spear Goblins Bomber Giant Snowball The Log
Giant Snowball Earthquake The Log Spear Goblins Bomber
Bomber Spear Goblins Giant Snowball Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Giant Snowball
Bomber Giant Snowball The Log
Skeletons Spear Goblins The Log
The Log
Skeletons
Skeletons Giant Snowball
Skeletons Spear Goblins
Skeletons Spear Goblins Giant Snowball The Log
Skeletons
Giant Snowball The Log
Skeletons
Bomber
Skeletons Spear Goblins Bomber The Log
Bomber Giant Snowball Earthquake The Log
Bomber Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log
Giant Snowball The Log
Earthquake The Log
Earthquake The Log
Bomber Giant Snowball Earthquake The Log
Spear Goblins Giant Snowball
Bomber Earthquake The Log
Earthquake The Log Giant Snowball
The Log Giant Snowball
Giant Snowball
Earthquake The Log
Giant Snowball
Earthquake Giant Snowball The Log
Earthquake
Earthquake Giant Snowball The Log
Earthquake Spear Goblins Bomber Giant Snowball The Log
Earthquake The Log
Giant Snowball Earthquake
Bomber
Bomber Giant Snowball Earthquake The Log
Bomber Giant Snowball Earthquake The Log
Earthquake The Log
Giant Snowball
The Log
Earthquake Giant Snowball The Log
Giant Snowball Earthquake The Log Bomber
The Log Giant Snowball Earthquake
Giant Snowball The Log
The Log
Giant Snowball
Giant Snowball
Giant Snowball
Bomber Giant Snowball Earthquake The Log
Giant Snowball
Giant Snowball Earthquake The Log
Earthquake Spear Goblins
Giant Snowball
The Log
The Log Bomber Giant Snowball Earthquake
Giant Snowball
Giant Snowball The Log
Giant Snowball
Giant Snowball The Log

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