My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Battle Ram Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Battle Ram Goblin Barrel
Giant Snowball
Skeletons Spear Goblins Cannon Battle Ram Goblin Barrel Baby Dragon
Zap
Skeletons Spear Goblins Cannon Battle Ram Goblin Barrel
Barbarian Barrel
Skeletons Spear Goblins Knight Cannon Battle Ram Goblin Barrel
The Log
Skeletons Spear Goblins Cannon Battle Ram Goblin Barrel
Earthquake
Skeletons Spear Goblins Cannon Goblin Barrel
Arrows
Skeletons Spear Goblins Goblin Barrel
Royal Delivery
Skeletons Spear Goblins Knight Battle Ram Goblin Barrel Baby Dragon
Fireball
Cannon Battle Ram Goblin Barrel Baby Dragon
Poison
Spear Goblins Cannon
Lightning
Knight Cannon Battle Ram Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Battle Ram Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Arrows Knight Cannon Goblin Barrel Battle Ram Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Arrows Knight

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Goblin Barrel Battle Ram Baby Dragon
Arrows
Knight Battle Ram Goblin Barrel
Knight
Spear Goblins Battle Ram Goblin Barrel Baby Dragon Arrows
Cannon
Battle Ram
Knight Spear Goblins Arrows Goblin Barrel Baby Dragon
Goblin Barrel
Spear Goblins Knight Arrows Battle Ram Baby Dragon
Baby Dragon
Knight Spear Goblins Battle Ram Goblin Barrel

Defense Synergies 3 10

Skeletons
Cannon Spear Goblins Knight Baby Dragon
Spear Goblins
Knight Skeletons Arrows Cannon Baby Dragon
Arrows
Spear Goblins Knight Cannon
Knight
Spear Goblins Cannon Skeletons Arrows Baby Dragon
Cannon
Skeletons Knight Spear Goblins Arrows Baby Dragon
Battle Ram
Goblin Barrel
Baby Dragon
Skeletons Spear Goblins Knight Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Cannon Baby Dragon
Skeletons Knight Cannon
Cannon Skeletons Knight
Cannon Skeletons Knight
Arrows
Arrows Skeletons Spear Goblins Cannon Baby Dragon
Spear Goblins Arrows Cannon Baby Dragon
Arrows Cannon Baby Dragon
Cannon Skeletons
Knight Skeletons Spear Goblins Cannon
Skeletons Spear Goblins Arrows Knight Cannon Baby Dragon
Arrows Spear Goblins Baby Dragon
Cannon Skeletons Knight
Arrows Cannon Baby Dragon
Knight Cannon
Cannon
Skeletons Arrows Knight Cannon
Arrows Cannon Spear Goblins Knight Baby Dragon
Arrows Baby Dragon Spear Goblins Knight Cannon
Cannon
Spear Goblins Arrows Knight Cannon Baby Dragon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Spear Goblins
Arrows Knight Baby Dragon
Skeletons Spear Goblins Knight
Knight
Skeletons Knight Cannon
Arrows Skeletons Baby Dragon
Skeletons Spear Goblins Knight
Knight
Skeletons Spear Goblins Knight Baby Dragon
Skeletons Cannon
Knight
Arrows
Skeletons Knight Cannon
Cannon Baby Dragon
Skeletons Spear Goblins Knight Baby Dragon
Arrows Cannon Baby Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Knight
Arrows Baby Dragon
Arrows Spear Goblins Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Knight
Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Spear Goblins Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows
Arrows
Spear Goblins
Arrows Baby Dragon
Arrows
Knight Baby Dragon
Arrows Baby Dragon
Arrows
Baby Dragon
Baby Dragon

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