My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Royal Giant
Giant Snowball
Skeletons Spear Goblins Cannon Barbarians
Zap
Skeletons Spear Goblins Cannon Royal Giant
Barbarian Barrel
Skeletons Spear Goblins Cannon Barbarians Wizard
The Log
Skeletons Spear Goblins Cannon Barbarians Royal Giant
Earthquake
Skeletons Spear Goblins Cannon Barbarians
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Barbarians Wizard
Fireball
Cannon Barbarians Wizard
Poison
Spear Goblins Cannon Barbarians Wizard
Lightning
Cannon Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins The Log Cannon Fireball Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins The Log Cannon

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Royal Giant
Cannon
Barbarians
Royal Giant
Fireball Spear Goblins Wizard The Log
Fireball
Royal Giant The Log
Wizard
Royal Giant
The Log
Royal Giant Fireball

Defense Synergies 3 9

Skeletons
Cannon Spear Goblins Wizard The Log
Spear Goblins
Skeletons Cannon Barbarians The Log
Cannon
Skeletons The Log Spear Goblins Fireball Wizard
Barbarians
Spear Goblins
Royal Giant
Fireball
The Log Cannon
Wizard
Skeletons Cannon The Log
The Log
Cannon Fireball Skeletons Spear Goblins Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Fireball Wizard The Log
Barbarians Skeletons Cannon The Log
Cannon Barbarians Skeletons
Cannon Barbarians Skeletons
Barbarians Fireball The Log
Fireball The Log Skeletons Spear Goblins Cannon
Spear Goblins Cannon Fireball Wizard
Cannon Barbarians Fireball The Log
Cannon Barbarians Skeletons
Skeletons Spear Goblins Cannon Barbarians
Barbarians Skeletons Spear Goblins Cannon Fireball Wizard The Log
Spear Goblins Fireball Wizard
Cannon Barbarians Skeletons Fireball Wizard The Log
Fireball Wizard Cannon Barbarians The Log
Barbarians Cannon
Barbarians Cannon Fireball The Log
Barbarians Wizard Skeletons Cannon Fireball
Cannon Fireball Spear Goblins Barbarians Wizard The Log
Wizard The Log Spear Goblins Cannon Barbarians Fireball
Barbarians Cannon
Wizard Spear Goblins Cannon Barbarians Fireball The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Spear Goblins Fireball
Fireball Wizard The Log
Barbarians Skeletons Spear Goblins The Log
Barbarians Fireball The Log
Barbarians Skeletons Cannon
Fireball Wizard Skeletons
Skeletons Spear Goblins Barbarians Fireball
Barbarians
Skeletons Spear Goblins Barbarians Fireball The Log
Skeletons Cannon Barbarians
Barbarians
Barbarians Fireball The Log
Barbarians Skeletons Cannon Fireball Wizard
Wizard Cannon Barbarians Fireball
Barbarians Skeletons Spear Goblins Fireball The Log
Cannon Barbarians Fireball Wizard The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard Spear Goblins
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Spear Goblins Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Barbarians Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Spear Goblins Barbarians Fireball
Fireball Wizard
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard

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