My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Wall Breakers Goblin Barrel Giant Skeleton Inferno Dragon
Giant Snowball
Skeletons Spear Goblins Cannon Wall Breakers Goblin Barrel Inferno Dragon
Zap
Skeletons Spear Goblins Cannon Wall Breakers Goblin Barrel Inferno Dragon
Barbarian Barrel
Skeletons Spear Goblins Cannon Wall Breakers Goblin Barrel Giant Skeleton
The Log
Skeletons Spear Goblins Cannon Wall Breakers Goblin Barrel Giant Skeleton
Earthquake
Skeletons Spear Goblins Cannon Goblin Barrel
Arrows
Skeletons Spear Goblins Wall Breakers Goblin Barrel
Royal Delivery
Skeletons Spear Goblins Wall Breakers Goblin Barrel Giant Skeleton Inferno Dragon
Fireball
Cannon Wall Breakers Goblin Barrel Inferno Dragon
Poison
Spear Goblins Cannon
Lightning
Cannon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Wall Breakers The Log Cannon Goblin Barrel Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Wall Breakers The Log

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Goblin Barrel Wall Breakers Giant Skeleton Inferno Dragon
Cannon
Wall Breakers
Spear Goblins The Log
Goblin Barrel
Spear Goblins Giant Skeleton
Giant Skeleton
Spear Goblins Goblin Barrel The Log
The Log
Wall Breakers Giant Skeleton
Inferno Dragon
Spear Goblins

Defense Synergies 2 11

Skeletons
Cannon Spear Goblins Giant Skeleton The Log Inferno Dragon
Spear Goblins
Skeletons Cannon Giant Skeleton The Log Inferno Dragon
Cannon
Skeletons The Log Spear Goblins Inferno Dragon
Wall Breakers
Goblin Barrel
Giant Skeleton
Skeletons Spear Goblins The Log
The Log
Cannon Skeletons Spear Goblins Giant Skeleton Inferno Dragon
Inferno Dragon
Skeletons Spear Goblins Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon The Log
Inferno Dragon Skeletons Cannon The Log
Cannon Skeletons Giant Skeleton Inferno Dragon
Cannon Inferno Dragon Skeletons
Giant Skeleton The Log
The Log Skeletons Spear Goblins Cannon
Inferno Dragon Spear Goblins Cannon
Cannon Giant Skeleton The Log
Cannon Inferno Dragon Skeletons
Skeletons Spear Goblins Cannon Giant Skeleton
Skeletons Spear Goblins Cannon Giant Skeleton The Log
Inferno Dragon Spear Goblins
Cannon Skeletons Giant Skeleton The Log
Cannon The Log
Inferno Dragon Cannon
Cannon The Log Inferno Dragon
Skeletons Cannon
Cannon Spear Goblins The Log
The Log Spear Goblins Cannon Giant Skeleton Inferno Dragon
Cannon Inferno Dragon
Spear Goblins Cannon Giant Skeleton The Log
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Giant Skeleton
The Log Inferno Dragon
Giant Skeleton Skeletons Spear Goblins The Log
Giant Skeleton The Log
Giant Skeleton Skeletons Cannon Inferno Dragon
Skeletons
Skeletons Spear Goblins Giant Skeleton
Giant Skeleton Inferno Dragon
Giant Skeleton Skeletons Spear Goblins The Log Inferno Dragon
Skeletons Cannon Inferno Dragon
Inferno Dragon Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Skeletons Cannon
Cannon
Skeletons Spear Goblins Giant Skeleton The Log Inferno Dragon
Cannon Giant Skeleton The Log Inferno Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log
Giant Skeleton The Log
Giant Skeleton The Log
The Log
Spear Goblins
The Log
The Log
The Log
The Log
The Log
The Log
Spear Goblins The Log
The Log
The Log
The Log
Giant Skeleton The Log
The Log
The Log
The Log
Inferno Dragon
The Log
The Log
The Log
The Log
Giant Skeleton
The Log
Spear Goblins
The Log
The Log
Giant Skeleton
Giant Skeleton The Log
Giant Skeleton The Log
Inferno Dragon

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