My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Musketeer Giant Elixir Collector Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Giant
Giant Snowball
Skeletons Spear Goblins Dart Goblin Musketeer
Zap
Skeletons Spear Goblins Dart Goblin
Barbarian Barrel
Skeletons Spear Goblins Dart Goblin Musketeer
The Log
Skeletons Spear Goblins Dart Goblin Musketeer
Earthquake
Skeletons Spear Goblins Elixir Collector
Arrows
Skeletons Spear Goblins Dart Goblin
Royal Delivery
Skeletons Spear Goblins Dart Goblin Musketeer Bowler
Fireball
Dart Goblin Musketeer Elixir Collector Bowler
Poison
Spear Goblins Dart Goblin Musketeer Elixir Collector
Lightning
Musketeer Elixir Collector Bowler
Rocket
Musketeer Elixir Collector Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Collector Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Dart Goblin Fireball Musketeer Giant Bowler Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Spear Goblins Dart Goblin Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Dart Goblin Giant Bowler
Dart Goblin
Spear Goblins Giant Bowler
Fireball
Giant
Musketeer
Giant Bowler
Giant
Musketeer Spear Goblins Dart Goblin Fireball Bowler
Elixir Collector
Bowler
Spear Goblins Dart Goblin Musketeer Giant

Defense Synergies 2 9

Skeletons
Dart Goblin Musketeer Spear Goblins Bowler
Spear Goblins
Skeletons Dart Goblin Musketeer Bowler
Dart Goblin
Skeletons Spear Goblins Musketeer Bowler
Fireball
Musketeer
Musketeer
Skeletons Spear Goblins Dart Goblin Fireball Bowler
Giant
Elixir Collector
Bowler
Skeletons Spear Goblins Dart Goblin Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Dart Goblin Fireball Musketeer
Skeletons Dart Goblin Musketeer
Bowler Skeletons Dart Goblin Musketeer
Skeletons Dart Goblin Musketeer Bowler
Fireball Bowler
Fireball Bowler Skeletons Spear Goblins Dart Goblin Musketeer
Dart Goblin Musketeer Spear Goblins Fireball
Bowler Dart Goblin Fireball Musketeer
Skeletons Musketeer
Skeletons Spear Goblins Dart Goblin Musketeer Bowler
Dart Goblin Skeletons Spear Goblins Fireball Musketeer Bowler
Musketeer Spear Goblins Dart Goblin Fireball
Bowler Skeletons Fireball Musketeer
Fireball Bowler Dart Goblin
Fireball Bowler
Skeletons Fireball Musketeer Bowler
Fireball Spear Goblins Dart Goblin Musketeer Bowler
Spear Goblins Dart Goblin Fireball Musketeer Bowler
Dart Goblin Musketeer
Bowler Spear Goblins Dart Goblin Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Fireball Bowler
Fireball Musketeer Bowler
Skeletons Spear Goblins Musketeer Bowler
Bowler Fireball Musketeer
Skeletons Musketeer Bowler
Fireball Skeletons Dart Goblin Musketeer
Skeletons Spear Goblins Dart Goblin Fireball Musketeer Bowler
Skeletons Spear Goblins Fireball
Skeletons Dart Goblin Musketeer
Dart Goblin Musketeer Bowler
Fireball Bowler
Bowler Skeletons Fireball
Dart Goblin Fireball Musketeer Bowler
Skeletons Spear Goblins Dart Goblin Fireball Musketeer Bowler
Bowler Dart Goblin Fireball Musketeer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Musketeer
Fireball Dart Goblin Musketeer Bowler
Dart Goblin Fireball
Dart Goblin Fireball Musketeer
Fireball Bowler
Fireball Spear Goblins Dart Goblin Musketeer
Dart Goblin Musketeer Bowler
Fireball Dart Goblin Bowler
Fireball Dart Goblin
Fireball Musketeer Bowler
Dart Goblin Fireball Musketeer Bowler
Fireball Dart Goblin Musketeer
Dart Goblin Fireball Musketeer Bowler
Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer
Spear Goblins Dart Goblin Fireball Musketeer Bowler
Dart Goblin Fireball Musketeer Bowler
Fireball
Dart Goblin Fireball Musketeer Bowler
Dart Goblin Fireball Bowler
Fireball Musketeer Bowler
Fireball
Musketeer Bowler
Fireball Musketeer
Fireball Bowler
Fireball Dart Goblin Musketeer Bowler
Fireball Musketeer Bowler
Fireball Dart Goblin Musketeer
Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer
Fireball Bowler
Dart Goblin Fireball Musketeer
Fireball
Fireball Bowler
Spear Goblins Dart Goblin Fireball Musketeer
Fireball Dart Goblin Musketeer
Fireball
Fireball Dart Goblin Musketeer Bowler
Dart Goblin Fireball Musketeer Bowler
Fireball
Dart Goblin Musketeer
Dart Goblin Fireball Musketeer Bowler
Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer Bowler
Fireball Dart Goblin Bowler

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