My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Skeleton Dragons Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Giant
Giant Snowball
Skeletons Spear Goblins Skeleton Dragons Lumberjack
Zap
Skeletons Spear Goblins
Barbarian Barrel
Skeletons Spear Goblins Lumberjack
The Log
Skeletons Spear Goblins Mini P.E.K.K.A Lumberjack
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins Skeleton Dragons
Royal Delivery
Skeletons Spear Goblins Skeleton Dragons Mini P.E.K.K.A Lumberjack
Fireball
Skeleton Dragons Lumberjack
Poison
Spear Goblins Skeleton Dragons
Lightning
Skeleton Dragons Mini P.E.K.K.A Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Rage Skeleton Dragons Fireball Mini P.E.K.K.A Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Rage Skeleton Dragons

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Mini P.E.K.K.A Giant Lumberjack
Skeleton Dragons
Mini P.E.K.K.A Giant Lumberjack
Fireball
Giant
Mini P.E.K.K.A
Giant Spear Goblins Skeleton Dragons Rage Lumberjack
Giant
Mini P.E.K.K.A Rage Spear Goblins Skeleton Dragons Fireball Lumberjack
Rage
Giant Mini P.E.K.K.A
Lumberjack
Spear Goblins Skeleton Dragons Mini P.E.K.K.A Giant

Defense Synergies 0 12

Skeletons
Spear Goblins Skeleton Dragons Mini P.E.K.K.A Lumberjack
Spear Goblins
Skeletons Skeleton Dragons Mini P.E.K.K.A Lumberjack
Skeleton Dragons
Skeletons Spear Goblins Fireball Mini P.E.K.K.A Lumberjack
Fireball
Skeleton Dragons Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Skeletons Spear Goblins Skeleton Dragons Fireball
Giant
Rage
Lumberjack
Skeletons Spear Goblins Skeleton Dragons Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Dragons Fireball
Mini P.E.K.K.A Lumberjack Skeletons Skeleton Dragons
Mini P.E.K.K.A Lumberjack Skeletons Skeleton Dragons
Mini P.E.K.K.A Lumberjack Skeletons Skeleton Dragons
Fireball Mini P.E.K.K.A Lumberjack
Fireball Skeletons Spear Goblins Skeleton Dragons Lumberjack
Skeleton Dragons Spear Goblins Fireball
Skeleton Dragons Fireball
Mini P.E.K.K.A Skeletons Lumberjack
Skeletons Spear Goblins Mini P.E.K.K.A Lumberjack
Skeleton Dragons Skeletons Spear Goblins Fireball Lumberjack
Skeleton Dragons Spear Goblins Fireball
Mini P.E.K.K.A Lumberjack Skeletons Skeleton Dragons Fireball
Fireball Skeleton Dragons Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A Lumberjack
Skeletons Skeleton Dragons Fireball Mini P.E.K.K.A Lumberjack
Fireball Spear Goblins Skeleton Dragons Lumberjack
Spear Goblins Skeleton Dragons Fireball Lumberjack
Mini P.E.K.K.A Lumberjack
Skeleton Dragons Spear Goblins Fireball Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Skeletons Spear Goblins Fireball
Fireball Skeleton Dragons Mini P.E.K.K.A Lumberjack
Lumberjack Skeletons Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Fireball
Skeletons Mini P.E.K.K.A Lumberjack
Skeleton Dragons Fireball Skeletons
Mini P.E.K.K.A Skeletons Spear Goblins Fireball Lumberjack
Mini P.E.K.K.A Lumberjack
Skeletons Spear Goblins Skeleton Dragons Fireball Mini P.E.K.K.A
Skeletons Skeleton Dragons
Mini P.E.K.K.A Lumberjack
Fireball
Mini P.E.K.K.A Skeletons Fireball Lumberjack
Skeleton Dragons Fireball
Skeletons Spear Goblins Skeleton Dragons Fireball Mini P.E.K.K.A Lumberjack
Skeleton Dragons Fireball Mini P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball Skeleton Dragons
Skeleton Dragons Fireball Spear Goblins
Skeleton Dragons
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Fireball Mini P.E.K.K.A Lumberjack
Skeleton Dragons Fireball
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Spear Goblins Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Fireball Mini P.E.K.K.A
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball Mini P.E.K.K.A
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Spear Goblins Fireball
Fireball Skeleton Dragons
Fireball
Fireball Skeleton Dragons Mini P.E.K.K.A Lumberjack
Skeleton Dragons Fireball
Fireball
Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Fireball Skeleton Dragons

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