My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Hog Rider Goblin Curse
Giant Snowball
Skeletons Spear Goblins Hog Rider Goblin Curse
Zap
Skeletons Spear Goblins Firecracker Goblin Curse
Barbarian Barrel
Skeletons Spear Goblins Firecracker Goblin Curse
The Log
Skeletons Spear Goblins Firecracker Hog Rider Goblin Curse
Earthquake
Skeletons Spear Goblins Firecracker Hog Rider
Arrows
Skeletons Spear Goblins Firecracker Goblin Curse
Royal Delivery
Skeletons Spear Goblins Firecracker Hog Rider
Fireball
Firecracker Hog Rider
Poison
Spear Goblins Firecracker Goblin Curse
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Goblin Curse Freeze Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Goblin Curse The Log Firecracker Hog Rider Freeze Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Goblin Curse The Log

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Hog Rider Firecracker Goblin Curse Mega Knight
Firecracker
Hog Rider Spear Goblins Mega Knight
Hog Rider
Spear Goblins Firecracker Freeze The Log Mega Knight
Goblin Curse
The Log Spear Goblins
Freeze
Hog Rider
The Log
Hog Rider Goblin Curse Mega Knight
Mega Knight
Spear Goblins Firecracker Hog Rider The Log

Defense Synergies 1 9

Skeletons
Spear Goblins Firecracker The Log
Spear Goblins
Skeletons Firecracker The Log Mega Knight
Firecracker
The Log Skeletons Spear Goblins Mega Knight
Hog Rider
Goblin Curse
Freeze
Mega Knight
The Log
Firecracker Skeletons Spear Goblins Mega Knight
Mega Knight
Spear Goblins Firecracker Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker The Log
Skeletons Firecracker Goblin Curse The Log Mega Knight
Mega Knight Skeletons Goblin Curse Freeze
Skeletons Firecracker Goblin Curse Mega Knight
Firecracker The Log Mega Knight
Freeze The Log Skeletons Spear Goblins Firecracker Mega Knight
Spear Goblins Firecracker Goblin Curse Freeze
The Log Mega Knight
Skeletons Goblin Curse
Skeletons Spear Goblins Firecracker Mega Knight
Goblin Curse Skeletons Spear Goblins Firecracker Freeze The Log Mega Knight
Spear Goblins Firecracker Goblin Curse
Mega Knight Skeletons Goblin Curse Freeze The Log
Mega Knight Firecracker Goblin Curse Freeze The Log
Goblin Curse Mega Knight
Goblin Curse Freeze The Log Mega Knight
Mega Knight Skeletons Firecracker
Mega Knight Spear Goblins Firecracker The Log
Freeze The Log Spear Goblins Firecracker Goblin Curse Mega Knight
Goblin Curse
Mega Knight Spear Goblins Firecracker Goblin Curse The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Spear Goblins
Firecracker The Log Mega Knight
Mega Knight Skeletons Spear Goblins The Log
Mega Knight The Log
Skeletons Goblin Curse Mega Knight
Firecracker Skeletons Goblin Curse Freeze
Skeletons Spear Goblins
Mega Knight Goblin Curse
Freeze Mega Knight Skeletons Spear Goblins Firecracker The Log
Skeletons Goblin Curse
Mega Knight
Mega Knight The Log
Mega Knight Skeletons Goblin Curse
Firecracker Goblin Curse Mega Knight
Skeletons Spear Goblins Firecracker Freeze The Log
Mega Knight Firecracker Goblin Curse Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze The Log
Firecracker Goblin Curse The Log
The Log
Firecracker Freeze The Log
Firecracker Goblin Curse The Log Mega Knight
Firecracker Spear Goblins Goblin Curse Freeze
Firecracker The Log
The Log Firecracker Goblin Curse Freeze
The Log Firecracker
Firecracker The Log
Firecracker Goblin Curse
Firecracker The Log
Firecracker Freeze
Firecracker The Log
Spear Goblins Firecracker The Log
Firecracker The Log Mega Knight
Freeze
Firecracker The Log Mega Knight
Firecracker Goblin Curse The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker Goblin Curse Freeze The Log Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker Goblin Curse The Log
Firecracker Goblin Curse
Firecracker Freeze
The Log Mega Knight
Firecracker Freeze
Mega Knight
Firecracker Goblin Curse The Log
Spear Goblins Freeze
Firecracker Goblin Curse
Freeze
The Log
Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker Freeze The Log
Firecracker
Firecracker Freeze The Log Mega Knight
Firecracker Mega Knight

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