My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Bad
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Flying Machine Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Curse Clone
Giant Snowball
Skeletons Spear Goblins Flying Machine Goblin Curse Clone
Zap
Skeletons Spear Goblins Flying Machine Goblin Curse Clone
Barbarian Barrel
Skeletons Spear Goblins Goblin Curse Clone
The Log
Skeletons Spear Goblins Goblin Curse Clone
Earthquake
Skeletons Spear Goblins Clone
Arrows
Skeletons Spear Goblins Flying Machine Goblin Curse Clone
Royal Delivery
Skeletons Spear Goblins Flying Machine Clone
Fireball
Flying Machine Clone
Poison
Spear Goblins Flying Machine Goblin Curse Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Goblin Curse Clone Tornado Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Goblin Curse The Log Clone Tornado Flying Machine Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Goblin Curse The Log

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Flying Machine Goblin Curse Golem
Flying Machine
Spear Goblins Clone Golem
Goblin Curse
The Log Spear Goblins
Clone
Golem Flying Machine
Tornado
Golem The Log
Golem
Clone Spear Goblins Flying Machine Tornado The Log
The Log
Goblin Curse Tornado Golem

Defense Synergies 0 8

Skeletons
Spear Goblins Flying Machine Tornado The Log
Spear Goblins
Skeletons Flying Machine The Log
Flying Machine
Skeletons Spear Goblins The Log
Goblin Curse
Clone
Tornado
Skeletons The Log
Golem
The Log
Skeletons Spear Goblins Flying Machine Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Flying Machine The Log
Skeletons Flying Machine Goblin Curse The Log
Tornado Skeletons Goblin Curse
Skeletons Goblin Curse
Tornado The Log
Tornado The Log Skeletons Spear Goblins Flying Machine
Tornado Spear Goblins Flying Machine Goblin Curse
Flying Machine The Log
Skeletons Goblin Curse Tornado
Tornado Skeletons Spear Goblins
Goblin Curse Skeletons Spear Goblins Flying Machine Tornado The Log
Spear Goblins Flying Machine Goblin Curse Tornado
Skeletons Flying Machine Goblin Curse The Log
Goblin Curse Tornado The Log
Goblin Curse
Tornado Goblin Curse The Log
Skeletons Tornado
Spear Goblins Flying Machine Tornado The Log
Tornado The Log Spear Goblins Flying Machine Goblin Curse
Goblin Curse Tornado
Spear Goblins Flying Machine Goblin Curse The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins
Flying Machine The Log
Skeletons Spear Goblins The Log
Tornado The Log
Skeletons Goblin Curse
Skeletons Flying Machine Goblin Curse Tornado
Skeletons Spear Goblins Flying Machine
Goblin Curse
Skeletons Spear Goblins Flying Machine Tornado The Log
Skeletons Goblin Curse
Flying Machine
Tornado The Log
Skeletons Goblin Curse
Flying Machine Goblin Curse
Skeletons Spear Goblins Flying Machine Tornado The Log
Flying Machine Goblin Curse The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log
Flying Machine Goblin Curse Tornado The Log
Flying Machine The Log
Flying Machine The Log
Goblin Curse The Log
Spear Goblins Flying Machine Goblin Curse Tornado
Flying Machine Tornado The Log
The Log Flying Machine Goblin Curse Tornado
The Log Flying Machine Tornado
Tornado
Flying Machine Tornado The Log
Flying Machine Goblin Curse Tornado
Flying Machine The Log
Flying Machine
Flying Machine The Log
Spear Goblins Flying Machine The Log
Flying Machine The Log
Tornado
Flying Machine The Log
Flying Machine Goblin Curse Tornado The Log
The Log
Tornado
Tornado The Log
Flying Machine The Log
Goblin Curse Tornado The Log
The Log Flying Machine Tornado
Flying Machine Tornado The Log
Goblin Curse Tornado The Log
Flying Machine Goblin Curse Tornado
Flying Machine
The Log
Goblin Curse The Log
Spear Goblins Flying Machine
Flying Machine Goblin Curse Tornado
The Log
Flying Machine
The Log Flying Machine
Tornado
Flying Machine
Flying Machine Tornado The Log
Flying Machine Tornado
Flying Machine Tornado The Log

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