My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Royal Giant Tombstone Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mortar Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Gang Royal Giant
Giant Snowball
Skeletons Spear Goblins Goblin Gang Tombstone
Zap
Skeletons Spear Goblins Goblin Gang Mortar Royal Giant Tombstone
Barbarian Barrel
Skeletons Spear Goblins Goblin Gang Mortar Tombstone
The Log
Skeletons Spear Goblins Goblin Gang Royal Giant Tombstone
Earthquake
Skeletons Spear Goblins Goblin Gang Mortar Tombstone
Arrows
Skeletons Spear Goblins Goblin Gang Tombstone
Royal Delivery
Skeletons Spear Goblins Goblin Gang
Fireball
Goblin Gang Mortar Tombstone
Poison
Spear Goblins Goblin Gang Mortar Tombstone
Lightning
Mortar Tombstone Monk
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tombstone Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Goblin Gang Tombstone Tornado Mortar Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Goblin Gang Tombstone

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Goblin Gang Mortar Royal Giant
Goblin Gang
Spear Goblins Mortar Royal Giant Monk
Mortar
Royal Giant Spear Goblins Goblin Gang Tornado
Royal Giant
Mortar Spear Goblins Goblin Gang Tornado Monk
Tombstone
Tornado
Mortar Royal Giant
Monk
Goblin Gang Royal Giant

Defense Synergies 0 11

Skeletons
Spear Goblins Mortar Tombstone Tornado Monk
Spear Goblins
Skeletons Goblin Gang Mortar Tombstone
Goblin Gang
Spear Goblins Mortar Tombstone
Mortar
Skeletons Spear Goblins Goblin Gang Tornado
Royal Giant
Tombstone
Skeletons Spear Goblins Goblin Gang
Tornado
Skeletons Mortar
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar Tombstone
Skeletons Goblin Gang Mortar Tombstone Monk
Goblin Gang Mortar Tornado Skeletons Tombstone
Skeletons Goblin Gang Mortar Tombstone Monk
Tombstone Tornado Monk
Goblin Gang Tornado Skeletons Spear Goblins
Tornado Spear Goblins Goblin Gang Mortar Tombstone
Monk
Skeletons Goblin Gang Mortar Tombstone Tornado
Goblin Gang Tornado Skeletons Spear Goblins
Goblin Gang Skeletons Spear Goblins Tombstone Tornado
Spear Goblins Goblin Gang Tornado
Mortar Tombstone Skeletons Goblin Gang
Goblin Gang Mortar Tombstone Tornado
Goblin Gang Mortar Tombstone
Tornado Monk Goblin Gang Mortar
Skeletons Goblin Gang Mortar Tombstone Tornado
Mortar Tombstone Spear Goblins Goblin Gang Tornado
Mortar Tornado Spear Goblins Tombstone
Mortar Tornado
Goblin Gang Spear Goblins
Mortar Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Spear Goblins Tombstone
Goblin Gang Mortar Monk
Goblin Gang Tombstone Skeletons Spear Goblins
Goblin Gang Tornado Monk
Skeletons Goblin Gang Tombstone
Skeletons Goblin Gang Tornado Monk
Goblin Gang Skeletons Spear Goblins Tombstone
Skeletons Spear Goblins Mortar Tombstone Tornado Monk
Skeletons Goblin Gang Tombstone
Tombstone
Monk Tornado
Skeletons Goblin Gang Tombstone
Goblin Gang Tombstone Skeletons Spear Goblins Mortar Tornado Monk
Mortar Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Monk
Mortar Monk Tornado
Mortar
Spear Goblins Tornado Monk
Mortar Tornado
Tornado
Monk Mortar Tornado
Goblin Gang Tornado
Monk Mortar Tornado
Monk Tornado
Mortar
Mortar Monk
Mortar
Spear Goblins Mortar
Mortar
Monk Mortar Tornado
Mortar Monk
Mortar Tornado Monk
Monk
Tornado
Tornado Monk
Mortar Monk
Tornado Mortar
Mortar Tornado Monk
Mortar Tornado Monk
Mortar Tornado
Tornado
Mortar
Monk
Monk
Spear Goblins Goblin Gang Tombstone
Tornado Monk
Goblin Gang
Mortar
Monk Tornado
Goblin Gang Tornado
Tornado
Mortar Tornado Monk
Mortar Monk

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