My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Goblin Demolisher Executioner Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Demolisher
Giant Snowball
Skeletons Goblins Spear Goblins
Zap
Skeletons Goblins Spear Goblins Goblin Giant
Barbarian Barrel
Skeletons Goblins Spear Goblins Executioner
The Log
Skeletons Goblins Spear Goblins Goblin Demolisher
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Goblins Spear Goblins
Royal Delivery
Skeletons Goblins Spear Goblins Goblin Demolisher Executioner
Fireball
Executioner
Poison
Spear Goblins Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Goblin Demolisher Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Spear Goblins Arrows Goblin Demolisher Executioner Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins Spear Goblins Arrows

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Spear Goblins
Goblin Giant Mega Knight
Arrows
Goblin Giant Mega Knight
Goblin Demolisher
Executioner
Mega Knight
Goblin Giant
Spear Goblins Arrows
Mega Knight
Spear Goblins Arrows Executioner

Defense Synergies 1 6

Skeletons
Spear Goblins Executioner
Goblins
Spear Goblins
Skeletons Arrows Goblin Giant Mega Knight
Arrows
Mega Knight Spear Goblins
Goblin Demolisher
Executioner
Skeletons Mega Knight
Goblin Giant
Spear Goblins
Mega Knight
Arrows Spear Goblins Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Executioner Goblin Giant
Skeletons Goblins Executioner Mega Knight
Mega Knight Skeletons Goblins Executioner
Skeletons Goblins Mega Knight
Arrows Mega Knight
Arrows Skeletons Goblins Spear Goblins Executioner Mega Knight
Spear Goblins Arrows Executioner
Arrows Goblin Giant Mega Knight
Skeletons Goblins
Skeletons Goblins Spear Goblins Mega Knight
Goblins Executioner Skeletons Spear Goblins Arrows Goblin Giant Mega Knight
Arrows Executioner Spear Goblins
Mega Knight Skeletons
Executioner Mega Knight Goblins Arrows
Mega Knight
Mega Knight
Mega Knight Skeletons Goblins Arrows Executioner
Arrows Mega Knight Goblins Spear Goblins Executioner
Arrows Executioner Spear Goblins Mega Knight
Mega Knight Goblins Spear Goblins Arrows Executioner Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Goblins Spear Goblins
Arrows Executioner Mega Knight
Mega Knight Skeletons Goblins Spear Goblins Goblin Giant
Mega Knight Goblin Giant
Skeletons Executioner Goblin Giant Mega Knight
Arrows Executioner Skeletons Goblin Giant
Skeletons Goblins Spear Goblins Goblin Giant
Mega Knight Goblin Giant
Mega Knight Skeletons Goblins Spear Goblins
Skeletons Goblin Giant
Mega Knight
Mega Knight Arrows Goblin Giant
Mega Knight Skeletons Executioner Goblin Giant
Executioner Mega Knight
Skeletons Goblins Spear Goblins Executioner Goblin Giant
Arrows Executioner Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner
Arrows Goblin Giant
Arrows
Executioner Arrows Mega Knight
Arrows Executioner Spear Goblins Goblin Giant
Arrows Executioner
Arrows Executioner
Arrows
Goblins
Arrows
Arrows Executioner
Executioner
Arrows
Arrows
Spear Goblins Arrows Executioner
Arrows Executioner Mega Knight
Arrows
Arrows Executioner Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Executioner Mega Knight
Arrows Executioner
Arrows Mega Knight
Arrows
Arrows Executioner
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Spear Goblins
Arrows Executioner
Arrows
Executioner Mega Knight
Arrows Executioner
Arrows
Executioner Mega Knight
Executioner
Executioner Goblin Giant Mega Knight

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