My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
RIP
Versatility
Bad
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bomber

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Goblins Spear Goblins

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bomber
Giant Snowball
Skeletons Fire Spirit Goblins Spear Goblins Bomber
Zap
Skeletons Fire Spirit Goblins Spear Goblins Bomber
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Goblins Spear Goblins Bomber
The Log
Skeletons Electro Spirit Fire Spirit Goblins Spear Goblins Bomber
Earthquake
Skeletons Spear Goblins Bomber
Arrows
Skeletons Electro Spirit Fire Spirit Goblins Spear Goblins Bomber
Royal Delivery
Skeletons Electro Spirit Fire Spirit Goblins Spear Goblins Bomber
Fireball
Bomber
Poison
Spear Goblins Bomber
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Bomber Zap Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Spear Goblins Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Goblins Spear Goblins Bomber Zap Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Fire Spirit Goblins

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap
Fire Spirit
Zap
Goblins
Zap
Spear Goblins
Zap
Bomber
Zap
Zap
Electro Spirit Fire Spirit Goblins Spear Goblins Bomber
Rocket

Defense Synergies 0 12

Skeletons
Electro Spirit Fire Spirit Spear Goblins Bomber Zap
Electro Spirit
Skeletons Zap
Fire Spirit
Skeletons Spear Goblins Zap
Goblins
Bomber Zap
Spear Goblins
Skeletons Fire Spirit Zap
Bomber
Skeletons Goblins Zap
Zap
Skeletons Electro Spirit Fire Spirit Goblins Spear Goblins Bomber
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Bomber Zap
Skeletons Goblins Zap
Rocket Skeletons Fire Spirit Goblins Bomber
Skeletons Goblins
Bomber Rocket
Skeletons Electro Spirit Fire Spirit Goblins Spear Goblins Bomber Zap
Rocket Electro Spirit Fire Spirit Spear Goblins Zap
Rocket Electro Spirit Zap
Skeletons Goblins
Skeletons Fire Spirit Goblins Spear Goblins Bomber
Goblins Skeletons Electro Spirit Spear Goblins Bomber Zap
Spear Goblins Zap
Skeletons Fire Spirit Bomber Zap Rocket
Fire Spirit Bomber Rocket Electro Spirit Goblins Zap
Rocket Zap
Skeletons Goblins Bomber
Fire Spirit Electro Spirit Goblins Spear Goblins Bomber Zap
Zap Electro Spirit Fire Spirit Spear Goblins Bomber
Bomber Electro Spirit Fire Spirit Goblins Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Spear Goblins Zap
Bomber Zap Rocket
Skeletons Goblins Spear Goblins Zap Rocket
Rocket Zap
Skeletons
Fire Spirit Rocket Skeletons Electro Spirit Zap
Rocket Skeletons Goblins Spear Goblins
Zap Rocket Skeletons Electro Spirit Goblins Spear Goblins
Skeletons
Rocket Zap
Rocket Skeletons
Bomber
Skeletons Electro Spirit Goblins Spear Goblins Bomber Zap Rocket
Electro Spirit Bomber Zap
Electro Spirit Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap
Rocket
Rocket
Bomber Rocket Fire Spirit Zap
Electro Spirit Fire Spirit Spear Goblins Zap Rocket
Fire Spirit Bomber
Fire Spirit Zap
Zap
Rocket Fire Spirit Goblins
Rocket Zap
Fire Spirit Zap Rocket
Rocket Fire Spirit
Rocket
Zap
Rocket Spear Goblins Bomber Zap
Rocket
Rocket
Bomber Rocket
Rocket Fire Spirit Bomber Zap
Rocket Fire Spirit Bomber Zap
Rocket
Rocket
Rocket
Rocket Zap
Zap Electro Spirit Fire Spirit Bomber
Zap
Zap
Rocket Zap
Fire Spirit Zap
Zap Rocket Electro Spirit
Bomber Zap Rocket
Zap Rocket Electro Spirit
Rocket
Zap Electro Spirit Fire Spirit Spear Goblins Rocket
Rocket Fire Spirit Zap
Rocket
Bomber Zap
Rocket Zap
Zap Electro Spirit Rocket
Zap Rocket
Zap Rocket
Rocket

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