My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bomber Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bomber Minions Giant
Giant Snowball
Skeletons Goblins Spear Goblins Bomber Minions
Zap
Skeletons Goblins Spear Goblins Bomber Minions
Barbarian Barrel
Skeletons Goblins Spear Goblins Bomber Wizard
The Log
Skeletons Goblins Spear Goblins Bomber Mini P.E.K.K.A
Earthquake
Skeletons Spear Goblins Bomber
Arrows
Skeletons Goblins Spear Goblins Bomber Minions
Royal Delivery
Skeletons Goblins Spear Goblins Bomber Minions Mini P.E.K.K.A Wizard
Fireball
Bomber Minions Wizard
Poison
Spear Goblins Bomber Minions Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Spear Goblins Bomber Minions Mini P.E.K.K.A Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Goblins Spear Goblins Bomber

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Giant
Spear Goblins
Mini P.E.K.K.A Giant
Bomber
Giant Minions Mini P.E.K.K.A
Minions
Giant Bomber Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Spear Goblins Bomber Minions Wizard
Giant
Bomber Minions Mini P.E.K.K.A Goblins Spear Goblins Wizard
Wizard
Mini P.E.K.K.A Giant

Defense Synergies 0 11

Skeletons
Spear Goblins Bomber Minions Mini P.E.K.K.A Wizard
Goblins
Bomber Wizard
Spear Goblins
Skeletons Minions Mini P.E.K.K.A
Bomber
Skeletons Goblins Mini P.E.K.K.A
Minions
Skeletons Spear Goblins
Mini P.E.K.K.A
Skeletons Spear Goblins Bomber Wizard
Giant
Wizard
Skeletons Goblins Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Minions Wizard
Mini P.E.K.K.A Skeletons Goblins Minions
Mini P.E.K.K.A Skeletons Goblins Bomber Minions
Mini P.E.K.K.A Skeletons Goblins Minions
Bomber Mini P.E.K.K.A
Skeletons Goblins Spear Goblins Bomber Minions
Minions Spear Goblins Wizard
Mini P.E.K.K.A Skeletons Goblins Minions
Skeletons Goblins Spear Goblins Bomber Mini P.E.K.K.A
Goblins Minions Skeletons Spear Goblins Bomber Wizard
Minions Spear Goblins Wizard
Mini P.E.K.K.A Skeletons Bomber Minions Wizard
Bomber Wizard Goblins Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Skeletons Goblins Bomber Minions Mini P.E.K.K.A
Goblins Spear Goblins Bomber Minions Wizard
Wizard Spear Goblins Bomber Minions
Mini P.E.K.K.A
Bomber Wizard Goblins Spear Goblins Minions Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Goblins Spear Goblins
Bomber Mini P.E.K.K.A Wizard
Skeletons Goblins Spear Goblins Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Mini P.E.K.K.A
Wizard Skeletons Minions
Mini P.E.K.K.A Skeletons Goblins Spear Goblins Minions
Mini P.E.K.K.A
Skeletons Goblins Spear Goblins Minions Mini P.E.K.K.A
Skeletons
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeletons Wizard
Wizard Bomber
Skeletons Goblins Spear Goblins Bomber Minions Mini P.E.K.K.A
Minions Bomber Mini P.E.K.K.A Wizard
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bomber Wizard
Wizard Spear Goblins Minions
Bomber Wizard
Wizard
Wizard
Goblins Minions Mini P.E.K.K.A
Wizard
Wizard
Minions
Spear Goblins Bomber Wizard
Wizard
Bomber Minions Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard
Bomber Wizard
Minions
Wizard
Bomber Wizard
Wizard
Wizard
Wizard
Minions Wizard
Mini P.E.K.K.A
Bomber Wizard
Wizard
Spear Goblins Minions
Wizard
Mini P.E.K.K.A Wizard
Bomber Wizard
Minions
Wizard

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