My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Ice Golem Battle Ram Wizard Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Battle Ram Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Battle Ram
Giant Snowball
Skeletons Spear Goblins Battle Ram
Zap
Skeletons Spear Goblins Battle Ram
Barbarian Barrel
Skeletons Spear Goblins Battle Ram Wizard Barbarian Hut
The Log
Skeletons Spear Goblins Battle Ram Barbarian Hut
Earthquake
Skeletons Spear Goblins Barbarian Hut
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Battle Ram Wizard
Fireball
Battle Ram Wizard Barbarian Hut
Poison
Spear Goblins Wizard Barbarian Hut
Lightning
Ice Golem Battle Ram Wizard Barbarian Hut
Rocket
Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Barbarian Barrel Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Battle Ram Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Ice Golem Barbarian Barrel Battle Ram Freeze Wizard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Ice Golem Barbarian Barrel

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Ice Golem Barbarian Hut Barbarian Barrel Battle Ram
Ice Golem
Spear Goblins Battle Ram Barbarian Hut Barbarian Barrel
Battle Ram
Ice Golem Spear Goblins Barbarian Hut Barbarian Barrel Freeze
Wizard
Barbarian Hut
Spear Goblins Ice Golem Battle Ram Barbarian Barrel
Barbarian Barrel
Spear Goblins Ice Golem Battle Ram Barbarian Hut
Freeze
Battle Ram

Defense Synergies 1 13

Skeletons
Spear Goblins Ice Golem Wizard Barbarian Hut Barbarian Barrel
Spear Goblins
Ice Golem Skeletons Barbarian Hut Barbarian Barrel
Ice Golem
Spear Goblins Skeletons Wizard Barbarian Hut Barbarian Barrel
Battle Ram
Wizard
Skeletons Ice Golem Barbarian Barrel Freeze
Barbarian Hut
Skeletons Spear Goblins Ice Golem Barbarian Barrel
Barbarian Barrel
Skeletons Spear Goblins Ice Golem Wizard Barbarian Hut
Freeze
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins Ice Golem Wizard Barbarian Barrel
Barbarian Hut Skeletons
Barbarian Hut Skeletons Freeze
Barbarian Hut Skeletons
Barbarian Barrel
Barbarian Barrel Freeze Skeletons Spear Goblins
Spear Goblins Wizard Barbarian Hut Freeze
Barbarian Hut Ice Golem Barbarian Barrel
Barbarian Hut Skeletons
Skeletons Spear Goblins Ice Golem Barbarian Barrel
Skeletons Spear Goblins Ice Golem Wizard Barbarian Barrel Freeze
Spear Goblins Wizard Barbarian Hut
Barbarian Hut Skeletons Wizard Freeze
Wizard Barbarian Hut Barbarian Barrel Freeze
Barbarian Hut
Barbarian Hut Freeze
Wizard Barbarian Hut Skeletons
Spear Goblins Wizard Barbarian Hut Barbarian Barrel
Wizard Barbarian Barrel Freeze Spear Goblins Ice Golem Barbarian Hut
Barbarian Hut
Wizard Spear Goblins Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeletons Spear Goblins Ice Golem Barbarian Barrel
Ice Golem Wizard Barbarian Barrel
Skeletons Spear Goblins Ice Golem Barbarian Hut
Ice Golem Barbarian Hut Barbarian Barrel
Barbarian Hut Skeletons
Wizard Skeletons Ice Golem Freeze
Skeletons Spear Goblins Ice Golem Barbarian Hut
Barbarian Hut
Freeze Skeletons Spear Goblins Ice Golem Barbarian Hut Barbarian Barrel
Skeletons Barbarian Hut
Skeletons Ice Golem Wizard Barbarian Hut
Wizard Barbarian Hut
Skeletons Spear Goblins Ice Golem Barbarian Hut Barbarian Barrel Freeze
Ice Golem Wizard Barbarian Hut Barbarian Barrel Freeze
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Barbarian Hut Barbarian Barrel Freeze
Barbarian Barrel
Barbarian Hut Barbarian Barrel
Ice Golem Barbarian Hut Barbarian Barrel Freeze
Wizard Barbarian Barrel
Wizard Spear Goblins Ice Golem Freeze
Wizard
Ice Golem Wizard Barbarian Hut Barbarian Barrel Freeze
Wizard
Wizard Barbarian Barrel
Wizard
Ice Golem Barbarian Hut Barbarian Barrel
Barbarian Barrel Freeze
Ice Golem Barbarian Hut Barbarian Barrel
Spear Goblins Wizard Barbarian Hut Barbarian Barrel
Wizard Barbarian Hut Barbarian Barrel
Barbarian Barrel Freeze
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Wizard
Barbarian Hut Barbarian Barrel
Ice Golem Freeze Wizard Barbarian Barrel
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Ice Golem Wizard
Wizard Freeze
Wizard
Freeze
Wizard
Spear Goblins Barbarian Hut Barbarian Barrel Freeze
Wizard
Freeze
Barbarian Barrel
Wizard
Ice Golem Wizard
Freeze
Barbarian Barrel Freeze
Wizard

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