My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Drill
Giant Snowball
Skeletons Spear Goblins Cannon Goblin Drill
Zap
Skeletons Spear Goblins Cannon Firecracker Goblin Drill
Barbarian Barrel
Skeletons Spear Goblins Knight Cannon Firecracker Goblin Drill
The Log
Skeletons Spear Goblins Cannon Firecracker Goblin Drill
Earthquake
Skeletons Spear Goblins Cannon Firecracker Goblin Drill
Arrows
Skeletons Spear Goblins Firecracker Goblin Drill
Royal Delivery
Skeletons Spear Goblins Knight Firecracker Goblin Drill
Fireball
Cannon Firecracker Goblin Drill
Poison
Spear Goblins Cannon Firecracker Goblin Drill
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Tornado Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins The Log Knight Cannon Firecracker Tornado Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins The Log Knight

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Firecracker Goblin Drill
Knight
Spear Goblins Firecracker Goblin Drill The Log
Cannon
Firecracker
Knight Spear Goblins Tornado Goblin Drill
Tornado
Firecracker The Log
Goblin Drill
Spear Goblins Knight Firecracker The Log
The Log
Knight Tornado Goblin Drill

Defense Synergies 6 16

Skeletons
Cannon Spear Goblins Knight Firecracker Tornado The Log
Spear Goblins
Knight Skeletons Cannon Firecracker Goblin Drill The Log
Knight
Spear Goblins Cannon Firecracker Skeletons Tornado The Log
Cannon
Skeletons Knight The Log Spear Goblins Firecracker
Firecracker
Knight The Log Skeletons Spear Goblins Cannon Tornado
Tornado
Skeletons Knight Firecracker Goblin Drill The Log
Goblin Drill
Spear Goblins Tornado The Log
The Log
Cannon Firecracker Skeletons Spear Goblins Knight Tornado Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Cannon Firecracker The Log
Skeletons Knight Cannon Firecracker Goblin Drill The Log
Cannon Tornado Skeletons Knight Goblin Drill
Cannon Skeletons Knight Firecracker Goblin Drill
Firecracker Tornado The Log
Tornado The Log Skeletons Spear Goblins Cannon Firecracker
Tornado Spear Goblins Cannon Firecracker
Cannon The Log
Cannon Skeletons Tornado Goblin Drill
Knight Tornado Skeletons Spear Goblins Cannon Firecracker
Skeletons Spear Goblins Knight Cannon Firecracker Tornado Goblin Drill The Log
Spear Goblins Firecracker Tornado
Cannon Goblin Drill Skeletons Knight The Log
Cannon Firecracker Tornado Goblin Drill The Log
Knight Cannon Goblin Drill
Tornado Cannon Goblin Drill The Log
Skeletons Knight Cannon Firecracker Tornado Goblin Drill
Cannon Spear Goblins Knight Firecracker Tornado Goblin Drill The Log
Tornado Goblin Drill The Log Spear Goblins Knight Cannon Firecracker
Cannon Tornado Goblin Drill
Spear Goblins Knight Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Spear Goblins
Knight Firecracker The Log
Skeletons Spear Goblins Knight The Log
Knight Tornado The Log
Skeletons Knight Cannon Goblin Drill
Firecracker Skeletons Tornado
Skeletons Spear Goblins Knight
Knight
Skeletons Spear Goblins Knight Firecracker Tornado The Log
Skeletons Cannon Goblin Drill
Knight
Tornado The Log
Skeletons Knight Cannon
Cannon Firecracker
Skeletons Spear Goblins Knight Firecracker Tornado Goblin Drill The Log
Cannon Firecracker The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Goblin Drill The Log
Firecracker Tornado The Log
Goblin Drill The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Spear Goblins Tornado
Firecracker Tornado The Log
The Log Firecracker Tornado
The Log Firecracker Tornado
Tornado
Firecracker Knight Tornado The Log
Firecracker Tornado
Knight Firecracker The Log
Firecracker
Firecracker The Log
Spear Goblins Firecracker Goblin Drill The Log
Firecracker The Log
Tornado
Firecracker The Log
Firecracker Tornado The Log
The Log
Tornado
Tornado The Log
Goblin Drill The Log
Firecracker Tornado The Log
Firecracker The Log Tornado
Tornado The Log
Firecracker Tornado The Log
Firecracker Tornado
Firecracker
The Log
Firecracker
Firecracker The Log
Spear Goblins
Firecracker Tornado
The Log
Knight Firecracker
The Log Firecracker
Tornado
Firecracker
Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log
Firecracker

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