My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Tesla Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Hog Rider
Giant Snowball
Skeletons Spear Goblins Hog Rider
Zap
Skeletons Spear Goblins
Barbarian Barrel
Skeletons Spear Goblins Knight Tesla Magic Archer
The Log
Skeletons Spear Goblins Hog Rider
Earthquake
Skeletons Spear Goblins Tesla Hog Rider
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Knight Hog Rider Magic Archer
Fireball
Tesla Hog Rider Magic Archer
Poison
Spear Goblins Magic Archer
Lightning
Knight Tesla Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins The Log Knight Tornado Tesla Hog Rider Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins The Log Knight

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Hog Rider
Knight
Spear Goblins Hog Rider The Log Magic Archer
Tesla
Hog Rider
Spear Goblins Knight The Log Tornado Magic Archer
Tornado
Magic Archer Hog Rider The Log
The Log
Hog Rider Knight Tornado Magic Archer
Magic Archer
Tornado Knight Hog Rider The Log

Defense Synergies 7 12

Skeletons
Tesla Spear Goblins Knight Tornado The Log Magic Archer
Spear Goblins
Knight Tesla Skeletons The Log
Knight
Spear Goblins Tesla Magic Archer Skeletons Tornado The Log
Tesla
Skeletons Spear Goblins Knight The Log Tornado Magic Archer
Hog Rider
Tornado
Magic Archer Skeletons Knight Tesla The Log
The Log
Tesla Skeletons Spear Goblins Knight Tornado Magic Archer
Magic Archer
Knight Tornado Skeletons Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Tesla The Log Magic Archer
Skeletons Knight Tesla The Log
Tesla Tornado Skeletons Knight
Tesla Skeletons Knight
Tornado The Log
Tornado The Log Skeletons Spear Goblins Tesla Magic Archer
Tesla Tornado Spear Goblins Magic Archer
Tesla The Log Magic Archer
Tesla Skeletons Tornado
Knight Tornado Skeletons Spear Goblins Tesla
Skeletons Spear Goblins Knight Tesla Tornado The Log Magic Archer
Tesla Spear Goblins Tornado Magic Archer
Tesla Skeletons Knight The Log
Tesla Tornado The Log Magic Archer
Knight Tesla
Tornado Tesla The Log
Tesla Skeletons Knight Tornado
Tesla Spear Goblins Knight Tornado The Log Magic Archer
Tornado The Log Spear Goblins Knight Tesla Magic Archer
Tesla Tornado
Spear Goblins Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Spear Goblins Tesla
Knight Tesla The Log Magic Archer
Skeletons Spear Goblins Knight The Log
Knight Tesla Tornado The Log
Skeletons Knight Tesla
Skeletons Tesla Tornado Magic Archer
Skeletons Spear Goblins Knight Tesla
Knight Tesla
Skeletons Spear Goblins Knight Tornado The Log Magic Archer
Skeletons Tesla
Knight Tesla
Tornado The Log
Skeletons Knight Tesla
Tesla Magic Archer
Tesla Skeletons Spear Goblins Knight Tornado The Log Magic Archer
Tesla The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
Tornado The Log Magic Archer
The Log Magic Archer
Knight The Log
The Log Magic Archer
Spear Goblins Tornado Magic Archer
Tornado The Log Magic Archer
The Log Tornado Magic Archer
The Log Tornado
Tornado
Knight Tornado The Log Magic Archer
Tornado Magic Archer
Knight The Log Magic Archer
Magic Archer
The Log Magic Archer
Spear Goblins The Log Magic Archer
Magic Archer The Log
Tornado
The Log Magic Archer
Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
The Log
Tornado The Log Magic Archer
The Log Tornado Magic Archer
Tornado The Log Magic Archer
Tornado The Log Magic Archer
Tornado Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Spear Goblins Magic Archer
Tornado Magic Archer
The Log
Knight Magic Archer
The Log Magic Archer
Tornado
Tornado The Log Magic Archer
Tornado Magic Archer
Tornado The Log Magic Archer

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