My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Minions Battle Ram
Giant Snowball
Skeletons Spear Goblins Minions Battle Ram
Zap
Skeletons Spear Goblins Minions Battle Ram
Barbarian Barrel
Skeletons Spear Goblins Valkyrie Battle Ram Wizard
The Log
Skeletons Spear Goblins Mini P.E.K.K.A Battle Ram
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins Minions
Royal Delivery
Skeletons Spear Goblins Minions Mini P.E.K.K.A Valkyrie Battle Ram Wizard
Fireball
Minions Battle Ram Wizard
Poison
Spear Goblins Minions Wizard
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Minions Fireball Mini P.E.K.K.A Valkyrie Battle Ram Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Spear Goblins Minions Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Valkyrie Mini P.E.K.K.A Battle Ram
Minions
Mini P.E.K.K.A Valkyrie Battle Ram
Fireball
Battle Ram
Mini P.E.K.K.A
Spear Goblins Minions Valkyrie Wizard
Valkyrie
Spear Goblins Minions Mini P.E.K.K.A Battle Ram Wizard
Battle Ram
Spear Goblins Minions Fireball Valkyrie
Wizard
Mini P.E.K.K.A Valkyrie

Defense Synergies 1 12

Skeletons
Spear Goblins Minions Mini P.E.K.K.A Wizard
Spear Goblins
Skeletons Minions Mini P.E.K.K.A Valkyrie
Minions
Valkyrie Skeletons Spear Goblins
Fireball
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Skeletons Spear Goblins Fireball Valkyrie Wizard
Valkyrie
Minions Spear Goblins Fireball Mini P.E.K.K.A Wizard
Battle Ram
Wizard
Skeletons Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball Valkyrie Wizard
Mini P.E.K.K.A Skeletons Minions Valkyrie
Mini P.E.K.K.A Skeletons Minions Valkyrie
Mini P.E.K.K.A Skeletons Minions Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Skeletons Spear Goblins Minions Valkyrie
Minions Spear Goblins Fireball Wizard
Fireball Valkyrie
Mini P.E.K.K.A Skeletons Minions
Skeletons Spear Goblins Mini P.E.K.K.A Valkyrie
Minions Valkyrie Skeletons Spear Goblins Fireball Wizard
Minions Spear Goblins Fireball Wizard
Mini P.E.K.K.A Skeletons Minions Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Wizard Skeletons Minions Fireball Mini P.E.K.K.A Valkyrie
Fireball Valkyrie Spear Goblins Minions Wizard
Valkyrie Wizard Spear Goblins Minions Fireball
Mini P.E.K.K.A
Valkyrie Wizard Spear Goblins Minions Fireball Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons Spear Goblins Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard
Skeletons Spear Goblins Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Fireball
Skeletons Mini P.E.K.K.A Valkyrie
Fireball Wizard Skeletons Minions
Mini P.E.K.K.A Skeletons Spear Goblins Minions Fireball Valkyrie
Mini P.E.K.K.A Valkyrie
Skeletons Spear Goblins Minions Fireball Mini P.E.K.K.A Valkyrie
Skeletons
Minions Mini P.E.K.K.A Valkyrie
Fireball Valkyrie
Mini P.E.K.K.A Skeletons Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Skeletons Spear Goblins Minions Fireball Mini P.E.K.K.A Valkyrie
Minions Valkyrie Fireball Mini P.E.K.K.A Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Spear Goblins Minions
Wizard
Fireball Wizard
Fireball Wizard
Minions Fireball Mini P.E.K.K.A
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Spear Goblins Fireball Wizard
Fireball Wizard
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Valkyrie Wizard
Minions Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Spear Goblins Minions Fireball
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball
Fireball Wizard

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