My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Miner
Giant Snowball
Skeletons Spear Goblins Miner
Zap
Skeletons Spear Goblins
Barbarian Barrel
Skeletons Spear Goblins Executioner Electro Wizard
The Log
Skeletons Spear Goblins
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Executioner Miner Electro Wizard
Fireball
Executioner Electro Wizard
Poison
Spear Goblins Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tornado Executioner Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Spear Goblins Tornado Miner Electro Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Spear Goblins Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Miner Mega Knight
Mirror
Miner Tornado
Tornado
Executioner Mirror Mega Knight
Executioner
Tornado Miner Mega Knight
Miner
Spear Goblins Mirror Executioner Electro Wizard Mega Knight
Electro Wizard
Miner Mega Knight
Mega Knight
Spear Goblins Tornado Executioner Miner Electro Wizard

Defense Synergies 2 14

Skeletons
Spear Goblins Tornado Executioner Electro Wizard
Spear Goblins
Skeletons Electro Wizard Mega Knight
Mirror
Tornado Executioner Electro Wizard Mega Knight
Tornado
Mirror Executioner Skeletons Electro Wizard Mega Knight
Executioner
Tornado Skeletons Mirror Mega Knight
Miner
Mega Knight
Electro Wizard
Skeletons Spear Goblins Mirror Tornado Mega Knight
Mega Knight
Spear Goblins Mirror Tornado Executioner Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Executioner Electro Wizard
Skeletons Executioner Electro Wizard Mega Knight
Tornado Mega Knight Skeletons Executioner Electro Wizard
Skeletons Electro Wizard Mega Knight
Tornado Mega Knight
Tornado Skeletons Spear Goblins Executioner Electro Wizard Mega Knight
Tornado Electro Wizard Spear Goblins Executioner
Electro Wizard Mega Knight
Skeletons Tornado
Tornado Skeletons Spear Goblins Miner Electro Wizard Mega Knight
Executioner Electro Wizard Skeletons Spear Goblins Tornado Mega Knight
Executioner Spear Goblins Tornado Electro Wizard
Mega Knight Skeletons Electro Wizard
Executioner Mega Knight Tornado Electro Wizard
Electro Wizard Mega Knight
Tornado Electro Wizard Mega Knight
Mega Knight Skeletons Tornado Executioner Electro Wizard
Mega Knight Spear Goblins Tornado Executioner Electro Wizard
Tornado Executioner Spear Goblins Electro Wizard Mega Knight
Tornado Electro Wizard
Mega Knight Spear Goblins Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Spear Goblins Electro Wizard
Electro Wizard Executioner Miner Mega Knight
Mega Knight Skeletons Spear Goblins Electro Wizard
Mega Knight Tornado Electro Wizard
Skeletons Executioner Mega Knight
Executioner Skeletons Tornado Electro Wizard
Skeletons Spear Goblins Electro Wizard
Mega Knight
Electro Wizard Mega Knight Skeletons Spear Goblins Tornado
Skeletons
Mega Knight
Mega Knight Tornado Electro Wizard
Mega Knight Skeletons Executioner
Executioner Mega Knight
Electro Wizard Skeletons Spear Goblins Tornado Executioner
Executioner Mega Knight Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Executioner Miner Electro Wizard
Miner
Executioner Mega Knight
Executioner Spear Goblins Tornado
Tornado Executioner
Tornado Executioner
Miner Tornado
Tornado Electro Wizard
Miner Tornado Electro Wizard
Tornado Executioner
Executioner Miner
Spear Goblins Executioner
Executioner Mega Knight
Tornado
Executioner Electro Wizard Mega Knight
Tornado Miner Mega Knight
Mega Knight
Tornado
Tornado
Tornado Executioner Mega Knight
Miner Tornado Executioner Electro Wizard
Tornado Miner Mega Knight
Miner Tornado
Tornado Executioner Electro Wizard
Electro Wizard
Miner Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Spear Goblins
Tornado Executioner Electro Wizard
Miner Executioner Electro Wizard Mega Knight
Executioner
Tornado
Executioner Mega Knight
Tornado Electro Wizard
Tornado Executioner Electro Wizard
Tornado Executioner Miner Electro Wizard Mega Knight
Mega Knight

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