My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
RIP
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins
Giant Snowball
Skeletons Spear Goblins
Zap
Skeletons Spear Goblins Mortar
Barbarian Barrel
Skeletons Spear Goblins Mortar
The Log
Skeletons Spear Goblins
Earthquake
Skeletons Spear Goblins Mortar
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Mother Witch
Fireball
Mortar Mother Witch
Poison
Spear Goblins Mortar Mother Witch
Lightning
Mortar Mother Witch
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Spear Goblins Rage The Log Mortar Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Spear Goblins Rage

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Mortar Mega Knight
Mortar
Spear Goblins The Log
Mirror
The Log
Rage
Mother Witch
The Log
Mirror Mortar Mega Knight
Mother Witch
Rage Mega Knight
Mega Knight
Spear Goblins The Log Mother Witch

Defense Synergies 0 13

Skeletons
Spear Goblins Mortar The Log
Spear Goblins
Skeletons Mortar The Log Mega Knight
Mortar
Skeletons Spear Goblins Mirror The Log
Mirror
Mortar The Log Mega Knight
Rage
The Log
Skeletons Spear Goblins Mortar Mirror Mother Witch Mega Knight
Mother Witch
The Log Mega Knight
Mega Knight
Spear Goblins Mirror The Log Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar The Log
Skeletons Mortar The Log Mega Knight
Mortar Mega Knight Skeletons
Skeletons Mortar Mega Knight
The Log Mega Knight
The Log Skeletons Spear Goblins Mother Witch Mega Knight
Spear Goblins Mortar
The Log Mega Knight
Skeletons Mortar
Skeletons Spear Goblins Mega Knight
Mother Witch Skeletons Spear Goblins The Log Mega Knight
Spear Goblins
Mortar Mega Knight Skeletons The Log
Mega Knight Mortar The Log
Mortar Mega Knight
Mortar The Log Mega Knight
Mega Knight Skeletons Mortar
Mortar Mega Knight Spear Goblins The Log
Mortar The Log Spear Goblins Mother Witch Mega Knight
Mortar
Mega Knight Spear Goblins The Log Mother Witch
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Spear Goblins
Mortar The Log Mega Knight
Mega Knight Skeletons Spear Goblins The Log
Mega Knight The Log
Skeletons Mega Knight
Mother Witch Skeletons
Skeletons Spear Goblins
Mega Knight
Mega Knight Skeletons Spear Goblins Mortar The Log
Skeletons
Mega Knight
Mega Knight The Log
Mega Knight Skeletons
Mega Knight
Skeletons Spear Goblins Mortar The Log
Mega Knight The Log Mother Witch
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar The Log
The Log
The Log
Mortar The Log Mega Knight
Mother Witch Spear Goblins
Mortar The Log
The Log
The Log Mortar
Mortar The Log
Mortar The Log
Mortar
Mortar The Log
Spear Goblins Mortar The Log
Mortar The Log Mega Knight
Mortar
Mortar The Log Mega Knight
Mortar The Log Mother Witch Mega Knight
The Log Mega Knight
The Log
Mortar The Log
The Log Mother Witch Mortar Mega Knight
Mortar The Log
Mortar The Log Mega Knight
Mortar The Log
Mother Witch
Mortar The Log Mega Knight
Mega Knight
The Log
Spear Goblins
The Log
Mega Knight
The Log Mortar
Mega Knight
The Log
Mortar The Log Mega Knight
Mortar Mega Knight

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