My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Hunter Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Suspicious Bush Hunter Phoenix Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Skeleton Army Phoenix
Giant Snowball
Skeletons Spear Goblins Skeleton Army
Zap
Skeletons Spear Goblins Skeleton Army
Barbarian Barrel
Skeletons Spear Goblins Skeleton Army Hunter
The Log
Skeletons Spear Goblins Suspicious Bush Skeleton Army Hunter
Earthquake
Skeletons Spear Goblins Skeleton Army
Arrows
Skeletons Spear Goblins Suspicious Bush Skeleton Army
Royal Delivery
Skeletons Spear Goblins Skeleton Army Hunter
Fireball
Suspicious Bush Skeleton Army Hunter
Poison
Spear Goblins Suspicious Bush Skeleton Army Hunter Phoenix
Lightning
Hunter Phoenix Monk
Rocket
Hunter Phoenix

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Suspicious Bush Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Suspicious Bush Skeleton Army Hunter Phoenix Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Suspicious Bush Skeleton Army

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Mega Knight
Suspicious Bush
Skeleton Army
Hunter
Mega Knight
Phoenix
Monk
Mega Knight
Spear Goblins Hunter
Monk
Phoenix

Defense Synergies 0 8

Skeletons
Spear Goblins Hunter Phoenix Monk
Spear Goblins
Skeletons Skeleton Army Mega Knight
Suspicious Bush
Skeleton Army
Spear Goblins
Hunter
Skeletons Mega Knight
Phoenix
Skeletons Monk
Mega Knight
Spear Goblins Hunter
Monk
Skeletons Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Skeleton Army Hunter Skeletons Phoenix Mega Knight Monk
Skeleton Army Hunter Mega Knight Skeletons
Skeleton Army Hunter Skeletons Phoenix Mega Knight Monk
Skeleton Army Mega Knight Monk
Skeleton Army Skeletons Spear Goblins Hunter Mega Knight
Hunter Spear Goblins Phoenix
Phoenix Mega Knight Monk
Hunter Skeletons Skeleton Army Phoenix
Skeleton Army Skeletons Spear Goblins Hunter Phoenix Mega Knight
Skeleton Army Skeletons Spear Goblins Hunter Mega Knight
Hunter Spear Goblins Phoenix
Skeleton Army Hunter Mega Knight Skeletons
Skeleton Army Mega Knight Hunter
Skeleton Army Hunter Phoenix Mega Knight
Skeleton Army Monk Hunter Mega Knight
Mega Knight Skeletons Skeleton Army Hunter
Mega Knight Spear Goblins Skeleton Army Hunter
Hunter Spear Goblins Mega Knight
Hunter Phoenix
Skeleton Army Mega Knight Spear Goblins Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Skeletons Spear Goblins
Hunter Phoenix Mega Knight Monk
Skeleton Army Mega Knight Skeletons Spear Goblins Hunter
Skeleton Army Hunter Mega Knight Phoenix Monk
Skeletons Skeleton Army Hunter Phoenix Mega Knight
Skeletons Hunter Monk
Skeleton Army Skeletons Spear Goblins Hunter Phoenix
Mega Knight Skeleton Army Hunter Phoenix
Mega Knight Skeletons Spear Goblins Skeleton Army Phoenix Monk
Skeletons Skeleton Army Phoenix
Mega Knight Hunter Phoenix
Skeleton Army Mega Knight Monk Phoenix
Skeleton Army Mega Knight Skeletons Hunter
Skeleton Army Mega Knight
Skeleton Army Phoenix Skeletons Spear Goblins Hunter Monk
Mega Knight Hunter Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Monk
Monk
Mega Knight
Spear Goblins Hunter Monk
Hunter
Monk
Monk
Monk
Hunter
Monk
Spear Goblins Hunter
Mega Knight
Monk
Hunter Mega Knight Monk
Mega Knight Monk
Mega Knight Monk
Monk
Monk
Hunter Mega Knight
Hunter Monk
Mega Knight Monk
Hunter
Hunter Mega Knight
Monk
Mega Knight
Monk
Spear Goblins Skeleton Army
Hunter Monk
Hunter Mega Knight
Monk
Mega Knight
Mega Knight Monk
Mega Knight Monk

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