My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Tesla Ice Golem Wizard X-Bow Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Sparky
Giant Snowball
Skeletons Spear Goblins
Zap
Skeletons Spear Goblins X-Bow Sparky
Barbarian Barrel
Skeletons Spear Goblins Tesla Wizard X-Bow Sparky
The Log
Skeletons Spear Goblins X-Bow Sparky
Earthquake
Skeletons Spear Goblins Tesla X-Bow
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Wizard Sparky
Fireball
Tesla Wizard X-Bow Sparky
Poison
Spear Goblins Wizard X-Bow Sparky
Lightning
Tesla Ice Golem Wizard X-Bow Sparky
Rocket
Wizard X-Bow Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Ice Golem The Log Tesla Wizard X-Bow Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Ice Golem The Log

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Ice Golem X-Bow Sparky
Tesla
Ice Golem
Spear Goblins X-Bow Sparky
Wizard
Sparky
X-Bow
Ice Golem The Log Spear Goblins
The Log
X-Bow Sparky
Sparky
Spear Goblins Ice Golem Wizard The Log

Defense Synergies 9 13

Skeletons
Tesla X-Bow Spear Goblins Ice Golem Wizard The Log Sparky
Spear Goblins
Tesla Ice Golem Skeletons X-Bow The Log
Tesla
Skeletons Spear Goblins Ice Golem X-Bow The Log Wizard
Ice Golem
Spear Goblins Tesla X-Bow Skeletons Wizard The Log Sparky
Wizard
Skeletons Tesla Ice Golem The Log
X-Bow
Skeletons Tesla Ice Golem The Log Spear Goblins
The Log
Tesla X-Bow Skeletons Spear Goblins Ice Golem Wizard Sparky
Sparky
Skeletons Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla Ice Golem Wizard X-Bow The Log Sparky
Sparky Skeletons Tesla X-Bow The Log
Tesla Sparky Skeletons
Tesla Sparky Skeletons
X-Bow The Log Sparky
The Log Skeletons Spear Goblins Tesla X-Bow
Tesla Spear Goblins Wizard X-Bow
Tesla Ice Golem X-Bow The Log Sparky
Tesla Sparky Skeletons X-Bow
Skeletons Spear Goblins Tesla Ice Golem Sparky
Skeletons Spear Goblins Tesla Ice Golem Wizard X-Bow The Log
Tesla Spear Goblins Wizard
Tesla Sparky Skeletons Wizard X-Bow The Log
Wizard Sparky Tesla X-Bow The Log
Sparky Tesla X-Bow
Tesla X-Bow The Log Sparky
Tesla Wizard Sparky Skeletons X-Bow
Tesla Spear Goblins Wizard X-Bow The Log
Wizard The Log Spear Goblins Tesla Ice Golem
Sparky Tesla
Wizard Spear Goblins Tesla The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Tesla Ice Golem X-Bow Sparky
Tesla Ice Golem Wizard X-Bow The Log
Skeletons Spear Goblins Ice Golem The Log Sparky
Tesla Ice Golem X-Bow The Log Sparky
Skeletons Tesla Sparky
Wizard Skeletons Tesla Ice Golem
Sparky Skeletons Spear Goblins Tesla Ice Golem
Tesla Sparky
Skeletons Spear Goblins Ice Golem X-Bow The Log Sparky
Skeletons Tesla Sparky
Tesla Sparky
The Log
Skeletons Tesla Ice Golem Wizard Sparky
Wizard Tesla Sparky
Tesla Sparky Skeletons Spear Goblins Ice Golem X-Bow The Log
Tesla Ice Golem Wizard The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem X-Bow The Log Sparky
X-Bow The Log
X-Bow The Log Sparky
Ice Golem The Log Sparky
Wizard The Log Sparky
Wizard Spear Goblins Ice Golem
Wizard The Log Sparky
X-Bow The Log Ice Golem Wizard
The Log Wizard X-Bow
X-Bow Sparky
Wizard X-Bow The Log Sparky
Wizard
Ice Golem The Log Sparky
X-Bow
Ice Golem X-Bow The Log Sparky
X-Bow Spear Goblins Wizard The Log Sparky
Wizard X-Bow The Log Sparky
Sparky
Sparky
Wizard X-Bow The Log Sparky
Wizard X-Bow The Log
X-Bow The Log Sparky
Wizard
X-Bow The Log Sparky
X-Bow The Log
Ice Golem The Log Wizard Sparky
X-Bow The Log Wizard Sparky
Wizard X-Bow The Log Sparky
X-Bow The Log Sparky
Ice Golem Wizard X-Bow Sparky
Wizard
Sparky
Wizard X-Bow The Log Sparky
Sparky
Sparky
Wizard The Log Sparky
Spear Goblins X-Bow
Wizard
The Log
Wizard Sparky
The Log Ice Golem Wizard
Sparky
Sparky
The Log Sparky
X-Bow The Log Sparky

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