My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Tesla Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins
Giant Snowball
Skeletons Spear Goblins Baby Dragon
Zap
Skeletons Spear Goblins
Barbarian Barrel
Skeletons Spear Goblins Tesla Electro Wizard
The Log
Skeletons Spear Goblins
Earthquake
Skeletons Spear Goblins Tesla
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Baby Dragon Electro Wizard
Fireball
Tesla Baby Dragon Electro Wizard
Poison
Spear Goblins Electro Wizard
Lightning
Tesla Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Baby Dragon Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Rage Tesla Baby Dragon Freeze Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Rage Tesla

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Baby Dragon Mega Knight
Tesla
Rage
Electro Wizard
Baby Dragon
Spear Goblins Electro Wizard Mega Knight
Freeze
Electro Wizard
Rage Baby Dragon Mega Knight
Mega Knight
Spear Goblins Baby Dragon Electro Wizard

Defense Synergies 2 12

Skeletons
Tesla Spear Goblins Baby Dragon Electro Wizard
Spear Goblins
Tesla Skeletons Baby Dragon Electro Wizard Mega Knight
Tesla
Skeletons Spear Goblins Baby Dragon Electro Wizard
Rage
Baby Dragon
Skeletons Spear Goblins Tesla Mega Knight
Freeze
Electro Wizard Mega Knight
Electro Wizard
Skeletons Spear Goblins Tesla Freeze Mega Knight
Mega Knight
Spear Goblins Baby Dragon Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla Baby Dragon Electro Wizard
Skeletons Tesla Electro Wizard Mega Knight
Tesla Mega Knight Skeletons Freeze Electro Wizard
Tesla Skeletons Electro Wizard Mega Knight
Mega Knight
Freeze Skeletons Spear Goblins Tesla Baby Dragon Electro Wizard Mega Knight
Tesla Electro Wizard Spear Goblins Baby Dragon Freeze
Tesla Baby Dragon Electro Wizard Mega Knight
Tesla Skeletons
Skeletons Spear Goblins Tesla Electro Wizard Mega Knight
Electro Wizard Skeletons Spear Goblins Tesla Baby Dragon Freeze Mega Knight
Tesla Spear Goblins Baby Dragon Electro Wizard
Tesla Mega Knight Skeletons Freeze Electro Wizard
Mega Knight Tesla Baby Dragon Freeze Electro Wizard
Tesla Electro Wizard Mega Knight
Tesla Freeze Electro Wizard Mega Knight
Tesla Mega Knight Skeletons Electro Wizard
Tesla Mega Knight Spear Goblins Baby Dragon Electro Wizard
Baby Dragon Freeze Spear Goblins Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Spear Goblins Tesla Baby Dragon Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Spear Goblins Tesla Electro Wizard
Electro Wizard Tesla Baby Dragon Mega Knight
Mega Knight Skeletons Spear Goblins Electro Wizard
Mega Knight Tesla Electro Wizard
Skeletons Tesla Mega Knight
Skeletons Tesla Baby Dragon Freeze Electro Wizard
Skeletons Spear Goblins Tesla Electro Wizard
Mega Knight Tesla
Freeze Electro Wizard Mega Knight Skeletons Spear Goblins Baby Dragon
Skeletons Tesla
Mega Knight Tesla
Mega Knight Electro Wizard
Mega Knight Skeletons Tesla
Tesla Baby Dragon Mega Knight
Tesla Electro Wizard Skeletons Spear Goblins Baby Dragon Freeze
Mega Knight Tesla Baby Dragon Freeze Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Baby Dragon Electro Wizard
Baby Dragon
Freeze
Baby Dragon Mega Knight
Spear Goblins Baby Dragon Freeze
Baby Dragon
Baby Dragon Freeze
Electro Wizard
Electro Wizard
Baby Dragon
Baby Dragon
Baby Dragon Freeze
Baby Dragon
Spear Goblins Baby Dragon
Baby Dragon Mega Knight
Freeze
Baby Dragon Electro Wizard Mega Knight
Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Freeze Baby Dragon Mega Knight
Baby Dragon Electro Wizard
Baby Dragon Mega Knight
Baby Dragon
Baby Dragon Electro Wizard
Electro Wizard Freeze
Mega Knight
Freeze Electro Wizard
Mega Knight
Electro Wizard Spear Goblins Freeze
Baby Dragon Electro Wizard
Freeze
Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Mega Knight
Baby Dragon Freeze Electro Wizard
Electro Wizard
Baby Dragon Freeze Electro Wizard Mega Knight
Mega Knight

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