My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Hog Rider
Giant Snowball
Skeletons Spear Goblins Hog Rider
Zap
Skeletons Spear Goblins
Barbarian Barrel
Skeletons Spear Goblins Knight Wizard
The Log
Skeletons Spear Goblins Hog Rider
Earthquake
Skeletons Spear Goblins Hog Rider
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Knight Hog Rider Wizard P.E.K.K.A
Fireball
Hog Rider Wizard
Poison
Spear Goblins Wizard
Lightning
Knight Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Zap Arrows Knight Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Zap Arrows

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Hog Rider Zap
Zap
Arrows Hog Rider P.E.K.K.A Spear Goblins Knight
Arrows
Zap Hog Rider P.E.K.K.A Knight
Knight
Spear Goblins Hog Rider Zap Arrows Wizard
Hog Rider
Spear Goblins Zap Arrows Knight Wizard
Wizard
Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Arrows Wizard

Defense Synergies 1 15

Skeletons
Spear Goblins Zap Knight Wizard P.E.K.K.A
Spear Goblins
Knight Skeletons Zap Arrows P.E.K.K.A
Zap
Skeletons Spear Goblins Arrows Knight P.E.K.K.A
Arrows
Spear Goblins Zap Knight P.E.K.K.A
Knight
Spear Goblins Skeletons Zap Arrows Wizard
Hog Rider
Wizard
Skeletons Knight P.E.K.K.A
P.E.K.K.A
Skeletons Spear Goblins Zap Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Wizard
P.E.K.K.A Skeletons Zap Knight
P.E.K.K.A Skeletons Knight
P.E.K.K.A Skeletons Knight
Arrows P.E.K.K.A
Arrows Skeletons Spear Goblins Zap
Spear Goblins Zap Arrows Wizard
Zap Arrows P.E.K.K.A
P.E.K.K.A Skeletons
Knight Skeletons Spear Goblins
Skeletons Spear Goblins Zap Arrows Knight Wizard
Arrows Spear Goblins Zap Wizard
P.E.K.K.A Skeletons Zap Knight Wizard
Wizard Zap Arrows P.E.K.K.A
P.E.K.K.A Knight
Zap P.E.K.K.A
Wizard Skeletons Arrows Knight P.E.K.K.A
Arrows Spear Goblins Zap Knight Wizard
Zap Arrows Wizard Spear Goblins Knight
P.E.K.K.A
Wizard Spear Goblins Arrows Knight P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Spear Goblins Zap P.E.K.K.A
Zap Arrows Knight Wizard
P.E.K.K.A Skeletons Spear Goblins Zap Knight
P.E.K.K.A Zap Knight
P.E.K.K.A Skeletons Knight
Arrows Wizard Skeletons Zap
P.E.K.K.A Skeletons Spear Goblins Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Skeletons Spear Goblins Knight
P.E.K.K.A Skeletons
P.E.K.K.A Knight
P.E.K.K.A Zap Arrows
P.E.K.K.A Skeletons Knight Wizard
Wizard
Skeletons Spear Goblins Zap Knight P.E.K.K.A
Arrows Zap Wizard P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Wizard Zap Arrows
Arrows Wizard Spear Goblins Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Zap Arrows Knight Wizard
Zap Arrows Wizard
Knight
Arrows
Zap Arrows
Spear Goblins Zap Arrows Wizard
Arrows Wizard
Arrows
Zap Arrows Wizard
Zap Arrows Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Zap Wizard
Zap Arrows Wizard
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Spear Goblins
Zap Arrows Wizard
Arrows
Knight Wizard
Arrows Zap Wizard
Zap Arrows
P.E.K.K.A
Zap
Zap
Zap
P.E.K.K.A
Wizard

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