My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Hog Rider
Giant Snowball
Skeletons Spear Goblins Dart Goblin Hog Rider
Zap
Skeletons Spear Goblins Dart Goblin Inferno Tower
Barbarian Barrel
Skeletons Spear Goblins Dart Goblin Inferno Tower
The Log
Skeletons Spear Goblins Dart Goblin Hog Rider
Earthquake
Skeletons Spear Goblins Hog Rider Inferno Tower
Arrows
Skeletons Spear Goblins Dart Goblin
Royal Delivery
Skeletons Spear Goblins Dart Goblin Hog Rider
Fireball
Dart Goblin Hog Rider Inferno Tower
Poison
Spear Goblins Dart Goblin Inferno Tower
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Zap The Log Dart Goblin Hog Rider Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Zap The Log

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Hog Rider Zap Dart Goblin Mega Knight
Zap
Hog Rider Spear Goblins Dart Goblin The Log Mega Knight
Dart Goblin
Spear Goblins Zap Hog Rider The Log Mega Knight
Hog Rider
Spear Goblins Zap The Log Dart Goblin Mega Knight
Inferno Tower
The Log
Hog Rider Zap Dart Goblin Mega Knight
Mega Knight
Spear Goblins Zap Dart Goblin Hog Rider The Log

Defense Synergies 3 17

Skeletons
Dart Goblin Spear Goblins Zap Inferno Tower The Log
Spear Goblins
Skeletons Zap Dart Goblin Inferno Tower The Log Mega Knight
Zap
Mega Knight Skeletons Spear Goblins Dart Goblin Inferno Tower The Log
Dart Goblin
Skeletons Spear Goblins Zap Inferno Tower The Log Mega Knight
Hog Rider
Inferno Tower
The Log Skeletons Spear Goblins Zap Dart Goblin Mega Knight
The Log
Inferno Tower Skeletons Spear Goblins Zap Dart Goblin Mega Knight
Mega Knight
Zap Spear Goblins Dart Goblin Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Dart Goblin Inferno Tower The Log
Inferno Tower Skeletons Zap Dart Goblin The Log Mega Knight
Inferno Tower Mega Knight Skeletons Dart Goblin
Inferno Tower Skeletons Dart Goblin Mega Knight
The Log Mega Knight
The Log Skeletons Spear Goblins Zap Dart Goblin Mega Knight
Dart Goblin Inferno Tower Spear Goblins Zap
Zap Dart Goblin Inferno Tower The Log Mega Knight
Inferno Tower Skeletons
Skeletons Spear Goblins Dart Goblin Inferno Tower Mega Knight
Dart Goblin Skeletons Spear Goblins Zap The Log Mega Knight
Inferno Tower Spear Goblins Zap Dart Goblin
Inferno Tower Mega Knight Skeletons Zap The Log
Mega Knight Zap Dart Goblin The Log
Inferno Tower Mega Knight
Inferno Tower Zap The Log Mega Knight
Mega Knight Skeletons Inferno Tower
Mega Knight Spear Goblins Zap Dart Goblin The Log
Zap The Log Spear Goblins Dart Goblin Mega Knight
Dart Goblin Inferno Tower
Mega Knight Spear Goblins Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Spear Goblins Zap Inferno Tower
Zap The Log Mega Knight
Mega Knight Skeletons Spear Goblins Zap Inferno Tower The Log
Mega Knight Zap Inferno Tower The Log
Inferno Tower Skeletons Mega Knight
Skeletons Zap Dart Goblin
Skeletons Spear Goblins Dart Goblin Inferno Tower
Inferno Tower Mega Knight
Zap Mega Knight Skeletons Spear Goblins Inferno Tower The Log
Inferno Tower Skeletons Dart Goblin
Mega Knight Dart Goblin Inferno Tower
Mega Knight Zap The Log
Mega Knight Skeletons Inferno Tower
Dart Goblin Mega Knight
Inferno Tower Skeletons Spear Goblins Zap Dart Goblin The Log
Mega Knight Zap Dart Goblin Inferno Tower The Log
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Zap The Log Mega Knight
Spear Goblins Zap Dart Goblin
Dart Goblin The Log
The Log Zap Dart Goblin
The Log Zap Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin
Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Spear Goblins Zap Dart Goblin The Log
Dart Goblin The Log Mega Knight
Zap Dart Goblin The Log Mega Knight
Zap Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Mega Knight
The Log Zap Dart Goblin
Zap The Log Mega Knight
Zap Dart Goblin The Log
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin The Log Mega Knight
Zap
Mega Knight
The Log
Zap Spear Goblins Dart Goblin
Zap Dart Goblin
The Log
Dart Goblin Mega Knight
The Log Zap Dart Goblin
Zap
Dart Goblin Mega Knight
Zap Dart Goblin The Log
Zap Dart Goblin
Zap Dart Goblin The Log Mega Knight
Dart Goblin Mega Knight

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