My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Firecracker Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Curse
Giant Snowball
Skeletons Spear Goblins Goblin Curse
Zap
Skeletons Spear Goblins Firecracker Goblin Curse Goblin Giant
Barbarian Barrel
Skeletons Spear Goblins Firecracker Goblin Curse
The Log
Skeletons Spear Goblins Firecracker Goblin Curse
Earthquake
Skeletons Spear Goblins Firecracker
Arrows
Skeletons Spear Goblins Firecracker Goblin Curse
Royal Delivery
Skeletons Spear Goblins Firecracker
Fireball
Firecracker
Poison
Spear Goblins Firecracker Goblin Curse
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Goblin Curse Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Zap Goblin Curse The Log Firecracker Freeze Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Zap Goblin Curse

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Zap Firecracker Goblin Curse Goblin Giant
Zap
Firecracker Goblin Curse Goblin Giant Spear Goblins Freeze The Log
Firecracker
Zap Spear Goblins Goblin Giant
Goblin Curse
Zap The Log Spear Goblins
Freeze
Zap
Goblin Giant
Zap Spear Goblins Firecracker The Log
The Log
Goblin Curse Zap Goblin Giant

Defense Synergies 2 11

Skeletons
Spear Goblins Zap Firecracker The Log
Spear Goblins
Skeletons Zap Firecracker Goblin Giant The Log
Zap
Goblin Giant Skeletons Spear Goblins Firecracker The Log
Firecracker
The Log Skeletons Spear Goblins Zap
Goblin Curse
Freeze
Goblin Giant
Zap Spear Goblins The Log
The Log
Firecracker Skeletons Spear Goblins Zap Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Firecracker Goblin Giant The Log
Skeletons Zap Firecracker Goblin Curse The Log
Skeletons Goblin Curse Freeze
Skeletons Firecracker Goblin Curse
Firecracker The Log
Freeze The Log Skeletons Spear Goblins Zap Firecracker
Spear Goblins Zap Firecracker Goblin Curse Freeze
Zap Goblin Giant The Log
Skeletons Goblin Curse
Skeletons Spear Goblins Firecracker
Goblin Curse Skeletons Spear Goblins Zap Firecracker Freeze Goblin Giant The Log
Spear Goblins Zap Firecracker Goblin Curse
Skeletons Zap Goblin Curse Freeze The Log
Zap Firecracker Goblin Curse Freeze The Log
Goblin Curse
Zap Goblin Curse Freeze The Log
Skeletons Firecracker
Spear Goblins Zap Firecracker The Log
Zap Freeze The Log Spear Goblins Firecracker Goblin Curse
Goblin Curse
Spear Goblins Firecracker Goblin Curse Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Zap
Zap Firecracker The Log
Skeletons Spear Goblins Zap Goblin Giant The Log
Zap Goblin Giant The Log
Skeletons Goblin Curse Goblin Giant
Firecracker Skeletons Zap Goblin Curse Freeze Goblin Giant
Skeletons Spear Goblins Goblin Giant
Goblin Curse Goblin Giant
Zap Freeze Skeletons Spear Goblins Firecracker The Log
Skeletons Goblin Curse Goblin Giant
Zap Goblin Giant The Log
Skeletons Goblin Curse Goblin Giant
Firecracker Goblin Curse
Skeletons Spear Goblins Zap Firecracker Freeze Goblin Giant The Log
Zap Firecracker Goblin Curse Freeze The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze The Log
Firecracker Zap Goblin Curse The Log
Goblin Giant The Log
Firecracker Freeze The Log
Zap Firecracker Goblin Curse The Log
Firecracker Spear Goblins Zap Goblin Curse Freeze Goblin Giant
Firecracker The Log
The Log Zap Firecracker Goblin Curse Freeze
The Log Zap Firecracker
Firecracker Zap The Log
Zap Firecracker Goblin Curse
Firecracker The Log
Firecracker Freeze
Zap Firecracker The Log
Spear Goblins Zap Firecracker The Log
Firecracker The Log
Freeze
Zap Firecracker The Log
Zap Firecracker Goblin Curse The Log
The Log
The Log
Zap The Log
Zap Firecracker Goblin Curse Freeze The Log
Firecracker The Log Zap
Zap The Log
Zap Firecracker Goblin Curse The Log
Zap Firecracker Goblin Curse
Zap Firecracker Freeze
Zap The Log
Zap Firecracker Freeze
Firecracker Goblin Curse The Log
Zap Spear Goblins Freeze
Zap Firecracker Goblin Curse
Freeze
The Log
Firecracker
The Log Zap Firecracker
Zap
Firecracker
Zap Firecracker Freeze The Log
Firecracker Zap
Zap Firecracker Freeze Goblin Giant The Log
Firecracker

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