My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Tombstone Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Hog Rider Giant Skeleton
Giant Snowball
Skeletons Spear Goblins Tombstone Hog Rider Witch
Zap
Skeletons Spear Goblins Tombstone Witch
Barbarian Barrel
Skeletons Spear Goblins Knight Tombstone Witch Giant Skeleton
The Log
Skeletons Spear Goblins Tombstone Hog Rider Witch Giant Skeleton
Earthquake
Skeletons Spear Goblins Tombstone Hog Rider Witch
Arrows
Skeletons Spear Goblins Tombstone Witch
Royal Delivery
Skeletons Spear Goblins Knight Hog Rider Witch Giant Skeleton
Fireball
Tombstone Hog Rider Witch
Poison
Spear Goblins Tombstone Witch
Lightning
Knight Tombstone Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Tombstone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Zap Knight Tombstone Hog Rider Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Zap Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Hog Rider Zap Giant Skeleton
Zap
Hog Rider Spear Goblins Knight Witch Giant Skeleton
Knight
Spear Goblins Hog Rider Zap Witch
Tombstone
Hog Rider
Spear Goblins Zap Knight Witch Giant Skeleton
Witch
Zap Knight Hog Rider Giant Skeleton
Giant Skeleton
Spear Goblins Zap Hog Rider Witch

Defense Synergies 1 15

Skeletons
Spear Goblins Zap Knight Tombstone Witch Giant Skeleton
Spear Goblins
Knight Skeletons Zap Tombstone Giant Skeleton
Zap
Skeletons Spear Goblins Knight Tombstone Witch Giant Skeleton
Knight
Spear Goblins Skeletons Zap Witch
Tombstone
Skeletons Spear Goblins Zap
Hog Rider
Witch
Skeletons Zap Knight Giant Skeleton
Giant Skeleton
Skeletons Spear Goblins Zap Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Tombstone
Skeletons Zap Knight Tombstone Witch
Witch Skeletons Knight Tombstone Giant Skeleton
Witch Skeletons Knight Tombstone
Tombstone Giant Skeleton
Skeletons Spear Goblins Zap
Spear Goblins Zap Tombstone Witch
Zap Giant Skeleton
Witch Skeletons Tombstone
Knight Skeletons Spear Goblins Giant Skeleton
Witch Skeletons Spear Goblins Zap Knight Tombstone Giant Skeleton
Spear Goblins Zap Witch
Tombstone Skeletons Zap Knight Witch Giant Skeleton
Zap Tombstone Witch
Knight Tombstone
Zap
Skeletons Knight Tombstone Witch
Tombstone Spear Goblins Zap Knight Witch
Zap Witch Spear Goblins Knight Tombstone Giant Skeleton
Spear Goblins Knight Witch Giant Skeleton
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Spear Goblins Zap Tombstone Witch Giant Skeleton
Zap Knight
Tombstone Giant Skeleton Skeletons Spear Goblins Zap Knight Witch
Giant Skeleton Zap Knight
Giant Skeleton Skeletons Knight Tombstone Witch
Skeletons Zap Witch
Skeletons Spear Goblins Knight Tombstone Witch Giant Skeleton
Giant Skeleton Knight
Zap Giant Skeleton Skeletons Spear Goblins Knight Tombstone Witch
Witch Skeletons Tombstone
Knight Tombstone Witch Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Skeletons Knight Tombstone Witch
Witch
Tombstone Witch Skeletons Spear Goblins Zap Knight Giant Skeleton
Zap Witch Giant Skeleton
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton
Zap
Giant Skeleton
Knight Giant Skeleton
Zap
Spear Goblins Zap Witch
Witch
Zap
Zap
Zap Knight
Zap
Knight
Zap
Spear Goblins Zap Witch
Zap
Zap Witch
Giant Skeleton
Zap
Zap Witch
Witch
Zap Witch
Zap Witch
Zap
Zap Witch
Zap Witch
Zap
Zap
Giant Skeleton
Zap Spear Goblins Tombstone Witch
Zap Witch
Knight
Zap
Zap Giant Skeleton
Zap Witch Giant Skeleton
Zap Witch
Zap Witch Giant Skeleton

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