My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
Bad
Versatility
Bad
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Furnace Elixir Collector Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Elite Barbarians
Giant Snowball
Skeletons Spear Goblins Furnace Baby Dragon
Zap
Skeletons Spear Goblins Furnace
Barbarian Barrel
Skeletons Spear Goblins Knight Elite Barbarians Furnace
The Log
Skeletons Spear Goblins Elite Barbarians Furnace
Earthquake
Skeletons Spear Goblins Furnace Elixir Collector
Arrows
Skeletons Spear Goblins Furnace
Royal Delivery
Skeletons Spear Goblins Knight Elite Barbarians Baby Dragon
Fireball
Elite Barbarians Furnace Elixir Collector Baby Dragon
Poison
Spear Goblins Furnace Elixir Collector
Lightning
Knight Elite Barbarians Furnace Elixir Collector Baby Dragon
Rocket
Elite Barbarians Furnace Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Elixir Collector Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Zap Knight Furnace Baby Dragon Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Zap Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Zap Elite Barbarians Furnace Baby Dragon
Zap
Elite Barbarians Spear Goblins Knight Furnace Baby Dragon
Knight
Spear Goblins Baby Dragon Zap Elite Barbarians Furnace
Elite Barbarians
Zap Spear Goblins Knight Furnace
Furnace
Spear Goblins Zap Knight Elite Barbarians Baby Dragon
Elixir Collector
Baby Dragon
Knight Spear Goblins Zap Furnace

Defense Synergies 1 15

Skeletons
Spear Goblins Zap Knight Elite Barbarians Furnace Baby Dragon
Spear Goblins
Knight Skeletons Zap Baby Dragon
Zap
Skeletons Spear Goblins Knight Elite Barbarians Furnace Baby Dragon
Knight
Spear Goblins Skeletons Zap Furnace Baby Dragon
Elite Barbarians
Skeletons Zap
Furnace
Skeletons Zap Knight Baby Dragon
Elixir Collector
Baby Dragon
Skeletons Spear Goblins Zap Knight Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Baby Dragon
Elite Barbarians Skeletons Zap Knight Furnace
Furnace Skeletons Knight Elite Barbarians
Elite Barbarians Skeletons Knight Furnace
Elite Barbarians
Skeletons Spear Goblins Zap Furnace Baby Dragon
Furnace Spear Goblins Zap Baby Dragon
Zap Baby Dragon
Skeletons Elite Barbarians Furnace
Knight Elite Barbarians Skeletons Spear Goblins
Skeletons Spear Goblins Zap Knight Furnace Baby Dragon
Spear Goblins Zap Furnace Baby Dragon
Furnace Skeletons Zap Knight Elite Barbarians
Zap Furnace Baby Dragon
Elite Barbarians Knight Furnace
Zap Elite Barbarians Furnace
Skeletons Knight Elite Barbarians Furnace
Spear Goblins Zap Knight Elite Barbarians Furnace Baby Dragon
Zap Furnace Baby Dragon Spear Goblins Knight
Elite Barbarians
Spear Goblins Knight Elite Barbarians Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Spear Goblins Zap Elite Barbarians Furnace
Zap Knight Elite Barbarians Baby Dragon
Skeletons Spear Goblins Zap Knight Elite Barbarians Furnace
Zap Knight Elite Barbarians
Skeletons Knight Elite Barbarians
Furnace Skeletons Zap Baby Dragon
Skeletons Spear Goblins Knight Elite Barbarians Furnace
Knight Elite Barbarians
Zap Skeletons Spear Goblins Knight Elite Barbarians Baby Dragon
Skeletons
Knight Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Skeletons Knight
Furnace Baby Dragon
Elite Barbarians Skeletons Spear Goblins Zap Knight Furnace Baby Dragon
Zap Elite Barbarians Baby Dragon
Zap Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Baby Dragon
Baby Dragon
Knight
Zap Furnace Baby Dragon
Spear Goblins Zap Furnace Baby Dragon
Furnace Baby Dragon
Zap Baby Dragon
Zap
Elite Barbarians
Zap Knight
Zap Baby Dragon
Knight Elite Barbarians Baby Dragon
Baby Dragon
Zap Elite Barbarians Furnace Baby Dragon
Spear Goblins Zap Furnace Baby Dragon
Furnace Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Furnace Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Elite Barbarians Zap Furnace Baby Dragon
Zap
Elite Barbarians
Zap
Zap
Zap Spear Goblins
Zap Baby Dragon
Knight Baby Dragon
Zap Baby Dragon
Zap
Elite Barbarians
Zap Elite Barbarians Baby Dragon
Zap
Zap Baby Dragon

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