My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Dark Prince Witch Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince
Giant Snowball
Skeletons Witch
Zap
Skeletons Dark Prince Witch
Barbarian Barrel
Skeletons Tesla Dark Prince Witch Electro Wizard
The Log
Skeletons Dark Prince Witch
Earthquake
Skeletons Tesla Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Dark Prince Witch Electro Wizard
Fireball
Tesla Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Tesla Dark Prince Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tesla Fireball Dark Prince Electro Wizard Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Tesla Fireball

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Fireball
Dark Prince The Log Electro Wizard
Dark Prince
Electro Giant Fireball Witch Electro Wizard
Witch
Dark Prince
Electro Giant
Dark Prince
The Log
Fireball
Electro Wizard
Fireball Dark Prince

Defense Synergies 3 15

Skeletons
Tesla Dark Prince Witch The Log Electro Wizard
Tesla
Skeletons The Log Fireball Dark Prince Electro Wizard
Fireball
The Log Tesla Dark Prince Electro Wizard
Dark Prince
Skeletons Tesla Fireball Witch The Log Electro Wizard
Witch
Skeletons Dark Prince The Log Electro Wizard
Electro Giant
The Log
Tesla Fireball Skeletons Dark Prince Witch Electro Wizard
Electro Wizard
Skeletons Tesla Fireball Dark Prince Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log Electro Wizard
Skeletons Tesla Dark Prince Witch The Log Electro Wizard
Tesla Witch Skeletons Dark Prince Electro Wizard
Tesla Witch Skeletons Dark Prince Electro Wizard
Fireball Dark Prince The Log
Fireball The Log Skeletons Tesla Dark Prince Electro Wizard
Tesla Electro Wizard Fireball Witch
Tesla Fireball Electro Giant The Log Electro Wizard
Tesla Witch Skeletons
Skeletons Tesla Dark Prince Electro Wizard
Witch Electro Wizard Skeletons Tesla Fireball Dark Prince Electro Giant The Log
Tesla Fireball Witch Electro Wizard
Tesla Skeletons Fireball Dark Prince Witch The Log Electro Wizard
Fireball Tesla Dark Prince Witch The Log Electro Wizard
Tesla Electro Wizard
Tesla Fireball Electro Giant The Log Electro Wizard
Tesla Skeletons Fireball Dark Prince Witch Electro Wizard
Tesla Fireball Dark Prince Witch The Log Electro Wizard
Witch The Log Tesla Fireball Dark Prince Electro Wizard
Tesla Electro Wizard
Dark Prince Tesla Fireball Witch Electro Giant The Log Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Fireball Dark Prince Witch Electro Giant Electro Wizard
Fireball Electro Wizard Tesla The Log
Skeletons Dark Prince Witch The Log Electro Wizard
Dark Prince Tesla Fireball The Log Electro Wizard
Skeletons Tesla Dark Prince Witch
Fireball Electro Giant Skeletons Tesla Witch Electro Wizard
Dark Prince Skeletons Tesla Fireball Witch Electro Wizard
Tesla Dark Prince
Electro Wizard Skeletons Fireball Dark Prince Witch The Log
Witch Skeletons Tesla
Tesla Dark Prince Witch
Fireball Dark Prince Electro Giant The Log Electro Wizard
Dark Prince Skeletons Tesla Fireball Witch
Tesla Fireball Witch Electro Giant
Tesla Witch Electro Giant Electro Wizard Skeletons Fireball Dark Prince The Log
Tesla Fireball Dark Prince Witch Electro Giant The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Dark Prince The Log
Fireball Dark Prince The Log
Fireball Electro Giant Witch
Witch The Log
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Fireball Dark Prince The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Fireball Dark Prince The Log Electro Wizard
Fireball Witch Electro Giant The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Electro Giant The Log Fireball Dark Prince Witch
Witch
Fireball The Log Witch Electro Wizard
Fireball Witch The Log
Fireball The Log
Fireball Witch Electro Giant Electro Wizard
Electro Wizard Fireball Witch Electro Giant
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball Dark Prince Witch
Fireball Witch Electro Wizard
The Log Fireball
Fireball Dark Prince Electro Wizard
The Log Fireball
Fireball Electro Giant
Dark Prince
Electro Giant Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Dark Prince Witch Electro Giant The Log Electro Wizard
Fireball

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