My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Bowler P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Tesla Magic Archer
The Log
Skeletons Hog Rider
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider Bowler P.E.K.K.A Magic Archer
Fireball
Tesla Hog Rider Bowler Magic Archer
Poison
Magic Archer
Lightning
Tesla Bowler Magic Archer
Rocket
Hog Rider Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tesla Fireball Hog Rider Magic Archer Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Tesla Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Fireball
Hog Rider The Log Magic Archer
Hog Rider
Fireball The Log Bowler Magic Archer
Bowler
Hog Rider The Log Magic Archer
P.E.K.K.A
Magic Archer The Log
The Log
Hog Rider Fireball Bowler P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Fireball Hog Rider Bowler The Log

Defense Synergies 5 8

Skeletons
Tesla Bowler P.E.K.K.A The Log Magic Archer
Tesla
Skeletons The Log Fireball Bowler Magic Archer
Fireball
The Log Tesla
Hog Rider
Bowler
The Log Skeletons Tesla
P.E.K.K.A
The Log Skeletons
The Log
Tesla Fireball Bowler P.E.K.K.A Skeletons Magic Archer
Magic Archer
Skeletons Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Fireball The Log Magic Archer
P.E.K.K.A Skeletons Tesla The Log
Tesla Bowler P.E.K.K.A Skeletons
Tesla P.E.K.K.A Skeletons Bowler
Fireball Bowler P.E.K.K.A The Log
Fireball Bowler The Log Skeletons Tesla Magic Archer
Tesla Fireball Magic Archer
Bowler Tesla Fireball P.E.K.K.A The Log Magic Archer
Tesla P.E.K.K.A Skeletons
Skeletons Tesla Bowler
Skeletons Tesla Fireball Bowler The Log Magic Archer
Tesla Fireball Magic Archer
Tesla Bowler P.E.K.K.A Skeletons Fireball The Log
Fireball Bowler Tesla P.E.K.K.A The Log Magic Archer
P.E.K.K.A Tesla
Tesla Fireball Bowler P.E.K.K.A The Log
Tesla Skeletons Fireball Bowler P.E.K.K.A
Tesla Fireball Bowler The Log Magic Archer
The Log Tesla Fireball Bowler Magic Archer
P.E.K.K.A Tesla
Bowler Tesla Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Fireball Bowler P.E.K.K.A
Fireball Tesla Bowler The Log Magic Archer
P.E.K.K.A Skeletons Bowler The Log
Bowler P.E.K.K.A Tesla Fireball The Log
P.E.K.K.A Skeletons Tesla Bowler
Fireball Skeletons Tesla Magic Archer
P.E.K.K.A Skeletons Tesla Fireball Bowler
P.E.K.K.A Tesla
P.E.K.K.A Skeletons Fireball The Log Magic Archer
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla Bowler
P.E.K.K.A Fireball Bowler The Log
Bowler P.E.K.K.A Skeletons Tesla Fireball
Tesla Fireball Bowler Magic Archer
Tesla Skeletons Fireball Bowler P.E.K.K.A The Log Magic Archer
Bowler Tesla Fireball P.E.K.K.A The Log Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log
Fireball Bowler The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball Bowler The Log Magic Archer
Fireball Magic Archer
Bowler The Log Magic Archer
Fireball The Log Bowler Magic Archer
Fireball The Log
Fireball Bowler
Fireball Bowler The Log Magic Archer
Fireball Magic Archer
Fireball Bowler The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Bowler The Log Magic Archer
Magic Archer Fireball Bowler The Log
Fireball
Fireball Bowler The Log Magic Archer
Fireball Bowler The Log Magic Archer
Fireball Bowler The Log Magic Archer
Fireball
Bowler The Log
Fireball The Log
The Log Fireball Bowler Magic Archer
Fireball The Log Bowler Magic Archer
Fireball Bowler The Log Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball
Fireball Bowler
Fireball The Log Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball Bowler The Log Magic Archer
Fireball Magic Archer
Fireball Magic Archer
The Log Fireball
Fireball Bowler Magic Archer
The Log Fireball Bowler Magic Archer
Fireball
P.E.K.K.A
Fireball Bowler The Log Magic Archer
Fireball Magic Archer
Fireball Bowler The Log Magic Archer
P.E.K.K.A
Fireball Bowler

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