My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Dark Prince P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Dark Prince
Giant Snowball
Skeletons Hog Rider Little Prince
Zap
Skeletons Firecracker Dark Prince Little Prince
Barbarian Barrel
Skeletons Firecracker Tesla Dark Prince Little Prince
The Log
Skeletons Firecracker Hog Rider Dark Prince Little Prince
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Firecracker Little Prince
Royal Delivery
Skeletons Firecracker Hog Rider Dark Prince P.E.K.K.A Little Prince
Fireball
Firecracker Tesla Hog Rider Little Prince
Poison
Firecracker Little Prince
Lightning
Tesla Dark Prince Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Little Prince Tesla Fireball Hog Rider Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Little Prince Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Dark Prince P.E.K.K.A
Tesla
Fireball
Hog Rider Dark Prince Little Prince
Hog Rider
Firecracker Fireball Dark Prince Little Prince
Dark Prince
Firecracker Fireball Hog Rider Little Prince
P.E.K.K.A
Firecracker
Little Prince
Fireball Hog Rider Dark Prince

Defense Synergies 1 13

Skeletons
Tesla Firecracker Dark Prince P.E.K.K.A Little Prince
Firecracker
Skeletons Tesla Dark Prince P.E.K.K.A
Tesla
Skeletons Firecracker Fireball Dark Prince Little Prince
Fireball
Tesla Dark Prince Little Prince
Hog Rider
Dark Prince
Skeletons Firecracker Tesla Fireball Little Prince
P.E.K.K.A
Skeletons Firecracker
Little Prince
Skeletons Tesla Fireball Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball
P.E.K.K.A Skeletons Firecracker Tesla Dark Prince
Tesla P.E.K.K.A Skeletons Dark Prince
Tesla P.E.K.K.A Skeletons Firecracker Dark Prince
Firecracker Fireball Dark Prince P.E.K.K.A
Fireball Skeletons Firecracker Tesla Dark Prince
Tesla Firecracker Fireball Little Prince
Tesla Fireball P.E.K.K.A
Tesla P.E.K.K.A Skeletons
Skeletons Firecracker Tesla Dark Prince Little Prince
Skeletons Firecracker Tesla Fireball Dark Prince
Tesla Firecracker Fireball
Tesla P.E.K.K.A Skeletons Fireball Dark Prince
Fireball Firecracker Tesla Dark Prince P.E.K.K.A
P.E.K.K.A Tesla
Tesla Fireball P.E.K.K.A
Tesla Skeletons Firecracker Fireball Dark Prince P.E.K.K.A
Tesla Fireball Firecracker Dark Prince Little Prince
Firecracker Tesla Fireball Dark Prince Little Prince
P.E.K.K.A Tesla
Dark Prince Firecracker Tesla Fireball P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Fireball Dark Prince P.E.K.K.A
Fireball Firecracker Tesla
P.E.K.K.A Skeletons Dark Prince
Dark Prince P.E.K.K.A Tesla Fireball
P.E.K.K.A Skeletons Tesla Dark Prince
Firecracker Fireball Skeletons Tesla
Dark Prince P.E.K.K.A Skeletons Tesla Fireball
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Skeletons Firecracker Fireball Dark Prince
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Fireball Dark Prince
Dark Prince P.E.K.K.A Skeletons Tesla Fireball
Firecracker Tesla Fireball
Tesla Skeletons Firecracker Fireball Dark Prince P.E.K.K.A Little Prince
Firecracker Tesla Fireball Dark Prince P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball Dark Prince
Fireball Firecracker Dark Prince
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Fireball
Firecracker Fireball Dark Prince
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Firecracker Fireball Dark Prince
Firecracker Fireball Little Prince
Fireball
Fireball
Fireball
Firecracker Fireball Dark Prince Little Prince
Firecracker Fireball
Fireball
Fireball Firecracker
Firecracker Fireball Little Prince
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Fireball Dark Prince
Fireball Firecracker
Fireball
Fireball Firecracker Dark Prince
Firecracker Fireball
Fireball
Firecracker Dark Prince P.E.K.K.A
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Dark Prince Little Prince
P.E.K.K.A
Fireball Firecracker

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