My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Prince Inferno Dragon Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince Inferno Dragon Ram Rider
Giant Snowball
Skeletons Inferno Dragon Ram Rider
Zap
Skeletons Prince Inferno Dragon Ram Rider
Barbarian Barrel
Skeletons Tesla Magic Archer
The Log
Skeletons Prince Ram Rider
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Prince Inferno Dragon Magic Archer Ram Rider
Fireball
Tesla Inferno Dragon Magic Archer Ram Rider
Poison
Magic Archer
Lightning
Tesla Prince Inferno Dragon Magic Archer Ram Rider
Rocket
Prince Inferno Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tesla Fireball Inferno Dragon Magic Archer Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Tesla Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Fireball
The Log Magic Archer Ram Rider
Prince
The Log Magic Archer Ram Rider
The Log
Fireball Prince Magic Archer Ram Rider
Inferno Dragon
Magic Archer
Ram Rider Fireball Prince The Log
Ram Rider
Magic Archer Fireball Prince The Log

Defense Synergies 4 15

Skeletons
Tesla Prince The Log Inferno Dragon Magic Archer Ram Rider
Tesla
Skeletons The Log Fireball Prince Inferno Dragon Magic Archer
Fireball
The Log Tesla Ram Rider
Prince
The Log Skeletons Tesla Magic Archer
The Log
Tesla Fireball Prince Skeletons Inferno Dragon Magic Archer Ram Rider
Inferno Dragon
Skeletons Tesla The Log
Magic Archer
Skeletons Tesla Prince The Log Ram Rider
Ram Rider
Skeletons Fireball The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log Magic Archer Ram Rider
Inferno Dragon Skeletons Tesla Prince The Log Ram Rider
Tesla Prince Ram Rider Skeletons Inferno Dragon
Tesla Prince Inferno Dragon Skeletons Ram Rider
Fireball Prince The Log
Fireball The Log Skeletons Tesla Magic Archer
Tesla Inferno Dragon Ram Rider Fireball Magic Archer
Tesla Fireball The Log Magic Archer Ram Rider
Tesla Inferno Dragon Skeletons Prince
Skeletons Tesla Prince
Skeletons Tesla Fireball The Log Magic Archer Ram Rider
Tesla Inferno Dragon Fireball Magic Archer Ram Rider
Tesla Prince Skeletons Fireball The Log Ram Rider
Fireball Tesla Prince The Log Magic Archer
Inferno Dragon Tesla Prince Ram Rider
Tesla Fireball Prince The Log Inferno Dragon Ram Rider
Tesla Skeletons Fireball Prince
Tesla Fireball Prince The Log Magic Archer Ram Rider
The Log Tesla Fireball Inferno Dragon Magic Archer Ram Rider
Tesla Prince Inferno Dragon Ram Rider
Tesla Fireball Prince The Log
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Fireball Prince
Fireball Tesla Prince The Log Inferno Dragon Magic Archer
Skeletons Prince The Log Ram Rider
Prince Tesla Fireball The Log Ram Rider
Skeletons Tesla Prince Inferno Dragon Ram Rider
Fireball Skeletons Tesla Magic Archer Ram Rider
Prince Skeletons Tesla Fireball Ram Rider
Tesla Prince Inferno Dragon
Skeletons Fireball Prince The Log Inferno Dragon Magic Archer
Skeletons Tesla Inferno Dragon
Inferno Dragon Tesla Prince
Fireball Prince The Log
Prince Skeletons Tesla Fireball Ram Rider
Tesla Fireball Magic Archer
Tesla Skeletons Fireball Prince The Log Inferno Dragon Magic Archer
Tesla Fireball The Log Inferno Dragon Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log
Fireball The Log Magic Archer Ram Rider
Fireball The Log Magic Archer
Fireball Prince The Log
Fireball The Log Magic Archer
Fireball Magic Archer Ram Rider
The Log Magic Archer
Fireball The Log Magic Archer Ram Rider
Fireball The Log Ram Rider
Fireball Prince
Fireball Prince The Log Magic Archer Ram Rider
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Prince The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Fireball Prince The Log Magic Archer
Fireball The Log Magic Archer
Fireball Prince The Log Magic Archer
Fireball
Prince The Log
Fireball The Log
The Log Fireball Magic Archer
Inferno Dragon
Fireball The Log Magic Archer Ram Rider
Fireball Prince The Log Magic Archer Ram Rider
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Prince
Fireball The Log Magic Archer
Fireball Prince Magic Archer
Fireball Magic Archer Ram Rider
The Log Fireball
Fireball Prince Magic Archer
The Log Fireball Magic Archer
Fireball
Prince
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Prince The Log Magic Archer
Prince Inferno Dragon
Fireball

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