My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Cannon Cart X-Bow Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Cannon Cart X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Cannon Cart
Giant Snowball
Skeletons Little Prince
Zap
Skeletons Cannon Cart X-Bow Little Prince
Barbarian Barrel
Skeletons Electro Spirit Tesla Cannon Cart X-Bow Little Prince
The Log
Skeletons Electro Spirit Cannon Cart X-Bow Little Prince
Earthquake
Skeletons Tesla X-Bow
Arrows
Skeletons Electro Spirit Little Prince
Royal Delivery
Skeletons Electro Spirit Cannon Cart Little Prince
Fireball
Tesla Cannon Cart X-Bow Little Prince
Poison
X-Bow Little Prince
Lightning
Tesla Cannon Cart X-Bow Little Prince
Rocket
Cannon Cart X-Bow Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Little Prince Tesla Fireball Cannon Cart X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Little Prince

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Cannon Cart X-Bow
Tesla
Fireball
X-Bow Electro Spirit The Log Little Prince
Cannon Cart
The Log Electro Spirit
X-Bow
Fireball The Log Electro Spirit
The Log
Cannon Cart X-Bow Fireball Little Prince
Little Prince
Fireball The Log

Defense Synergies 7 12

Skeletons
Tesla X-Bow Electro Spirit Cannon Cart The Log Little Prince
Electro Spirit
Skeletons The Log Little Prince
Tesla
Skeletons X-Bow The Log Fireball Cannon Cart Little Prince
Fireball
X-Bow The Log Tesla Little Prince
Cannon Cart
Skeletons Tesla Little Prince
X-Bow
Skeletons Tesla Fireball The Log
The Log
Tesla Fireball X-Bow Skeletons Electro Spirit Little Prince
Little Prince
Skeletons Electro Spirit Tesla Fireball Cannon Cart The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Tesla Fireball X-Bow The Log
Skeletons Tesla Cannon Cart X-Bow The Log
Tesla Skeletons Cannon Cart
Tesla Skeletons Cannon Cart
Fireball X-Bow The Log
Fireball The Log Skeletons Electro Spirit Tesla Cannon Cart X-Bow
Tesla Electro Spirit Fireball X-Bow Little Prince
Electro Spirit Tesla Fireball Cannon Cart X-Bow The Log
Tesla Skeletons X-Bow
Skeletons Tesla Cannon Cart Little Prince
Skeletons Electro Spirit Tesla Fireball Cannon Cart X-Bow The Log
Tesla Fireball
Tesla Skeletons Fireball Cannon Cart X-Bow The Log
Fireball Electro Spirit Tesla Cannon Cart X-Bow The Log
Tesla Cannon Cart X-Bow
Tesla Fireball X-Bow The Log
Tesla Skeletons Fireball Cannon Cart X-Bow
Tesla Fireball Electro Spirit Cannon Cart X-Bow The Log Little Prince
The Log Electro Spirit Tesla Fireball Cannon Cart Little Prince
Tesla Cannon Cart
Electro Spirit Tesla Fireball Cannon Cart The Log Little Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Fireball Cannon Cart X-Bow
Fireball Tesla Cannon Cart X-Bow The Log
Skeletons Cannon Cart The Log
Tesla Fireball Cannon Cart X-Bow The Log
Skeletons Tesla Cannon Cart
Fireball Skeletons Electro Spirit Tesla
Skeletons Tesla Fireball Cannon Cart
Tesla Cannon Cart
Skeletons Electro Spirit Fireball Cannon Cart X-Bow The Log
Skeletons Tesla
Tesla Cannon Cart
Fireball The Log
Cannon Cart Skeletons Tesla Fireball
Tesla Fireball Cannon Cart
Tesla Skeletons Electro Spirit Fireball Cannon Cart X-Bow The Log Little Prince
Electro Spirit Tesla Fireball Cannon Cart The Log
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball Cannon Cart X-Bow The Log
Cannon Cart Fireball The Log
Fireball The Log
Fireball Electro Spirit
The Log
Fireball X-Bow The Log
Fireball The Log X-Bow
Fireball X-Bow
Fireball Cannon Cart X-Bow The Log
Fireball
Fireball Cannon Cart The Log
Fireball Cannon Cart X-Bow
Fireball Cannon Cart X-Bow The Log
X-Bow Fireball Cannon Cart The Log
Fireball Cannon Cart X-Bow The Log
Fireball
Fireball X-Bow The Log
Fireball X-Bow The Log Little Prince
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball Cannon Cart X-Bow The Log
The Log Electro Spirit Fireball Little Prince
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow Little Prince
Electro Spirit Fireball
Fireball
Fireball X-Bow The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Fireball Cannon Cart X-Bow
Fireball
The Log Fireball
Fireball Cannon Cart
The Log Fireball
Fireball
Cannon Cart
Electro Spirit Fireball The Log
Fireball
Fireball Cannon Cart X-Bow The Log Little Prince
Cannon Cart
Fireball

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