My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Hunter Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider
Giant Snowball
Skeletons Goblin Gang Hog Rider
Zap
Skeletons Goblin Gang
Barbarian Barrel
Skeletons Goblin Gang Tesla Hunter Electro Wizard
The Log
Skeletons Goblin Gang Hog Rider Hunter
Earthquake
Skeletons Goblin Gang Tesla Hog Rider
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Hog Rider Hunter Electro Wizard
Fireball
Goblin Gang Tesla Hog Rider Hunter Electro Wizard
Poison
Goblin Gang Hunter Electro Wizard
Lightning
Tesla Hunter Electro Wizard
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Gang Tesla Hog Rider Hunter Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Goblin Gang Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Hog Rider
Tesla
Hog Rider
Goblin Gang The Log Hunter Electro Wizard Mega Knight
Hunter
Hog Rider Mega Knight
The Log
Hog Rider Mega Knight
Electro Wizard
Hog Rider Mega Knight
Mega Knight
Hog Rider Hunter The Log Electro Wizard

Defense Synergies 3 12

Skeletons
Tesla Hunter The Log Electro Wizard
Goblin Gang
Tesla The Log Electro Wizard
Tesla
Skeletons Goblin Gang The Log Electro Wizard
Hog Rider
Hunter
Skeletons The Log Electro Wizard Mega Knight
The Log
Tesla Skeletons Goblin Gang Hunter Electro Wizard Mega Knight
Electro Wizard
Skeletons Goblin Gang Tesla Hunter The Log Mega Knight
Mega Knight
Hunter The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Electro Wizard
Hunter Skeletons Goblin Gang Tesla The Log Electro Wizard Mega Knight
Goblin Gang Tesla Hunter Mega Knight Skeletons Electro Wizard
Tesla Hunter Skeletons Goblin Gang Electro Wizard Mega Knight
The Log Mega Knight
Goblin Gang The Log Skeletons Tesla Hunter Electro Wizard Mega Knight
Tesla Hunter Electro Wizard Goblin Gang
Tesla The Log Electro Wizard Mega Knight
Tesla Hunter Skeletons Goblin Gang
Goblin Gang Skeletons Tesla Hunter Electro Wizard Mega Knight
Goblin Gang Electro Wizard Skeletons Tesla Hunter The Log Mega Knight
Tesla Hunter Goblin Gang Electro Wizard
Tesla Hunter Mega Knight Skeletons Goblin Gang The Log Electro Wizard
Mega Knight Goblin Gang Tesla Hunter The Log Electro Wizard
Goblin Gang Tesla Hunter Electro Wizard Mega Knight
Goblin Gang Tesla Hunter The Log Electro Wizard Mega Knight
Tesla Mega Knight Skeletons Goblin Gang Hunter Electro Wizard
Tesla Mega Knight Goblin Gang Hunter The Log Electro Wizard
Hunter The Log Tesla Electro Wizard Mega Knight
Tesla Hunter Electro Wizard
Goblin Gang Mega Knight Tesla Hunter The Log Electro Wizard
Tesla Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons Tesla Electro Wizard
Electro Wizard Goblin Gang Tesla Hunter The Log Mega Knight
Goblin Gang Mega Knight Skeletons Hunter The Log Electro Wizard
Goblin Gang Hunter Mega Knight Tesla The Log Electro Wizard
Skeletons Goblin Gang Tesla Hunter Mega Knight
Skeletons Goblin Gang Tesla Hunter Electro Wizard
Goblin Gang Skeletons Tesla Hunter Electro Wizard
Mega Knight Tesla Hunter
Electro Wizard Mega Knight Skeletons The Log
Skeletons Goblin Gang Tesla
Mega Knight Tesla Hunter
Mega Knight The Log Electro Wizard
Mega Knight Skeletons Goblin Gang Tesla Hunter
Tesla Mega Knight
Goblin Gang Tesla Electro Wizard Skeletons Hunter The Log
Mega Knight Tesla Hunter The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
The Log Mega Knight
Hunter
The Log
The Log Hunter
The Log
Goblin Gang Electro Wizard
The Log Electro Wizard
Hunter The Log
The Log
Hunter The Log
The Log Mega Knight
Hunter The Log Electro Wizard Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Hunter Mega Knight
The Log Hunter Electro Wizard
The Log Mega Knight
The Log
Hunter Electro Wizard
Electro Wizard
Hunter The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Goblin Gang
Hunter Electro Wizard
The Log
Goblin Gang Hunter Electro Wizard Mega Knight
The Log
Mega Knight
Goblin Gang The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight
Mega Knight

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