My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Skeleton Army
Giant Snowball
Skeletons Hog Rider Skeleton Army
Zap
Skeletons Skeleton Army
Barbarian Barrel
Skeletons Tesla Skeleton Army Electro Wizard
The Log
Skeletons Hog Rider Skeleton Army
Earthquake
Skeletons Tesla Hog Rider Skeleton Army
Arrows
Skeletons Skeleton Army
Royal Delivery
Skeletons Hog Rider Skeleton Army Electro Wizard
Fireball
Tesla Hog Rider Skeleton Army Electro Wizard
Poison
Skeleton Army Electro Wizard
Lightning
Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Skeleton Army Tesla Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Hog Rider
Rage The Log Electro Wizard Mega Knight
Rage
Hog Rider Electro Wizard
Skeleton Army
The Log
Hog Rider Mega Knight
Electro Wizard
Hog Rider Rage Mega Knight
Mega Knight
Hog Rider The Log Electro Wizard

Defense Synergies 2 9

Skeletons
Tesla The Log Electro Wizard
Tesla
Skeletons The Log Skeleton Army Electro Wizard
Hog Rider
Rage
Skeleton Army
Tesla The Log Electro Wizard
The Log
Tesla Skeletons Skeleton Army Electro Wizard Mega Knight
Electro Wizard
Skeletons Tesla Skeleton Army The Log Mega Knight
Mega Knight
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Electro Wizard
Skeleton Army Skeletons Tesla The Log Electro Wizard Mega Knight
Tesla Skeleton Army Mega Knight Skeletons Electro Wizard
Tesla Skeleton Army Skeletons Electro Wizard Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Skeletons Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Tesla The Log Electro Wizard Mega Knight
Tesla Skeletons Skeleton Army
Skeleton Army Skeletons Tesla Electro Wizard Mega Knight
Skeleton Army Electro Wizard Skeletons Tesla The Log Mega Knight
Tesla Electro Wizard
Tesla Skeleton Army Mega Knight Skeletons The Log Electro Wizard
Skeleton Army Mega Knight Tesla The Log Electro Wizard
Skeleton Army Tesla Electro Wizard Mega Knight
Skeleton Army Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Skeletons Skeleton Army Electro Wizard
Tesla Mega Knight Skeleton Army The Log Electro Wizard
The Log Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Skeleton Army Mega Knight Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Skeletons Tesla Electro Wizard
Electro Wizard Tesla The Log Mega Knight
Skeleton Army Mega Knight Skeletons The Log Electro Wizard
Skeleton Army Mega Knight Tesla The Log Electro Wizard
Skeletons Tesla Skeleton Army Mega Knight
Skeletons Tesla Electro Wizard
Skeleton Army Skeletons Tesla Electro Wizard
Mega Knight Tesla Skeleton Army
Electro Wizard Mega Knight Skeletons Skeleton Army The Log
Skeletons Tesla Skeleton Army
Mega Knight Tesla
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight Skeletons Tesla
Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Electro Wizard Skeletons The Log
Mega Knight Tesla The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
The Log Mega Knight
The Log
The Log
The Log
Electro Wizard
The Log Electro Wizard
The Log
The Log
The Log
The Log Mega Knight
The Log Electro Wizard Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mega Knight
The Log Electro Wizard
The Log Mega Knight
The Log
Electro Wizard
Electro Wizard
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Skeleton Army
Electro Wizard
The Log
Electro Wizard Mega Knight
The Log
Mega Knight
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight

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