My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Ice Golem Ice Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Goblin Drill Little Prince
Zap
Skeletons Goblin Drill Little Prince
Barbarian Barrel
Skeletons Tesla Goblin Drill Ice Wizard Little Prince
The Log
Skeletons Goblin Drill Little Prince
Earthquake
Skeletons Tesla Goblin Drill
Arrows
Skeletons Goblin Drill Little Prince
Royal Delivery
Skeletons Goblin Drill Ice Wizard Little Prince
Fireball
Tesla Goblin Drill Ice Wizard Little Prince
Poison
Goblin Drill Ice Wizard Little Prince
Lightning
Tesla Ice Golem Ice Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado Goblin Drill Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Tornado Ice Wizard Little Prince Tesla Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Tornado

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Ice Golem
Goblin Drill
Tornado
The Log Ice Wizard
Goblin Drill
Ice Golem The Log
The Log
Tornado Goblin Drill Little Prince
Ice Wizard
Tornado
Little Prince
The Log

Defense Synergies 4 20

Skeletons
Tesla Ice Golem Tornado The Log Ice Wizard Little Prince
Tesla
Skeletons Ice Golem The Log Tornado Goblin Drill Little Prince
Ice Golem
Tesla Skeletons Tornado The Log Ice Wizard Little Prince
Tornado
Ice Wizard Skeletons Tesla Ice Golem Goblin Drill The Log Little Prince
Goblin Drill
Tesla Tornado The Log Ice Wizard
The Log
Tesla Skeletons Ice Golem Tornado Goblin Drill Ice Wizard Little Prince
Ice Wizard
Tornado Skeletons Ice Golem Goblin Drill The Log Little Prince
Little Prince
Skeletons Tesla Ice Golem Tornado The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem The Log
Skeletons Tesla Goblin Drill The Log Ice Wizard
Tesla Tornado Skeletons Goblin Drill Ice Wizard
Tesla Skeletons Goblin Drill Ice Wizard
Tornado The Log
Tornado The Log Skeletons Tesla Ice Wizard
Tesla Tornado Ice Wizard Little Prince
Tesla Ice Golem The Log
Tesla Skeletons Tornado Goblin Drill Ice Wizard
Tornado Skeletons Tesla Ice Golem Ice Wizard Little Prince
Ice Wizard Skeletons Tesla Ice Golem Tornado Goblin Drill The Log
Tesla Tornado Ice Wizard
Tesla Goblin Drill Skeletons The Log Ice Wizard
Tesla Tornado Goblin Drill The Log
Tesla Goblin Drill
Tornado Tesla Goblin Drill The Log
Tesla Skeletons Tornado Goblin Drill
Tesla Tornado Goblin Drill The Log Ice Wizard Little Prince
Tornado Goblin Drill The Log Tesla Ice Golem Ice Wizard Little Prince
Tesla Tornado Goblin Drill
Tesla The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Ice Golem
Tesla Ice Golem The Log
Skeletons Ice Golem The Log
Tesla Ice Golem Tornado The Log
Skeletons Tesla Goblin Drill
Skeletons Tesla Ice Golem Tornado Ice Wizard
Skeletons Tesla Ice Golem Ice Wizard
Tesla
Skeletons Ice Golem Tornado The Log
Skeletons Tesla Goblin Drill
Tesla
Tornado The Log
Skeletons Tesla Ice Golem
Tesla
Tesla Skeletons Ice Golem Tornado Goblin Drill The Log Little Prince
Tesla Ice Golem The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Goblin Drill The Log
Tornado The Log Ice Wizard
Goblin Drill The Log
Ice Golem The Log
The Log
Ice Golem Tornado Ice Wizard
Tornado The Log
The Log Ice Golem Tornado Ice Wizard
The Log Tornado
Tornado
Tornado The Log
Tornado
Ice Golem The Log
Ice Golem The Log
Goblin Drill The Log
The Log
Tornado
The Log
Tornado The Log Little Prince
The Log
Tornado
Tornado The Log
Goblin Drill The Log
Ice Golem Tornado The Log Ice Wizard Little Prince
The Log Tornado Ice Wizard
Tornado The Log
Tornado The Log
Ice Golem Tornado Ice Wizard Little Prince
The Log
The Log
Tornado Ice Wizard
The Log
The Log Ice Golem
Tornado
Tornado The Log
Tornado
Tornado The Log Little Prince

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