My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Dark Prince Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Dark Prince
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Dark Prince
Barbarian Barrel
Skeletons Tesla Dark Prince Executioner
The Log
Skeletons Mini P.E.K.K.A Hog Rider Dark Prince
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Hog Rider Dark Prince Executioner
Fireball
Tesla Hog Rider Executioner
Poison
Executioner
Lightning
Tesla Mini P.E.K.K.A Dark Prince Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tesla Mini P.E.K.K.A Hog Rider Dark Prince Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Tesla Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Mini P.E.K.K.A
Hog Rider Dark Prince The Log Mega Knight
Hog Rider
The Log Mini P.E.K.K.A Dark Prince Executioner Mega Knight
Dark Prince
Mini P.E.K.K.A Hog Rider Executioner
Executioner
Hog Rider Dark Prince The Log Mega Knight
The Log
Hog Rider Mini P.E.K.K.A Executioner Mega Knight
Mega Knight
Mini P.E.K.K.A Hog Rider Executioner The Log

Defense Synergies 3 12

Skeletons
Tesla Mini P.E.K.K.A Dark Prince Executioner The Log
Tesla
Skeletons The Log Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
The Log Skeletons Tesla Executioner
Hog Rider
Dark Prince
Skeletons Tesla Executioner The Log
Executioner
Skeletons Mini P.E.K.K.A Dark Prince The Log Mega Knight
The Log
Tesla Mini P.E.K.K.A Skeletons Dark Prince Executioner Mega Knight
Mega Knight
Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Executioner The Log
Mini P.E.K.K.A Skeletons Tesla Dark Prince Executioner The Log Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Skeletons Dark Prince Executioner
Tesla Mini P.E.K.K.A Skeletons Dark Prince Mega Knight
Mini P.E.K.K.A Dark Prince The Log Mega Knight
The Log Skeletons Tesla Dark Prince Executioner Mega Knight
Tesla Executioner
Tesla The Log Mega Knight
Tesla Mini P.E.K.K.A Skeletons
Skeletons Tesla Mini P.E.K.K.A Dark Prince Mega Knight
Executioner Skeletons Tesla Dark Prince The Log Mega Knight
Tesla Executioner
Tesla Mini P.E.K.K.A Mega Knight Skeletons Dark Prince The Log
Executioner Mega Knight Tesla Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A Tesla Mega Knight
Tesla Mini P.E.K.K.A The Log Mega Knight
Tesla Mega Knight Skeletons Mini P.E.K.K.A Dark Prince Executioner
Tesla Mega Knight Dark Prince Executioner The Log
Executioner The Log Tesla Dark Prince Mega Knight
Mini P.E.K.K.A Tesla
Dark Prince Mega Knight Tesla Mini P.E.K.K.A Executioner The Log
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Tesla Dark Prince
Tesla Mini P.E.K.K.A Executioner The Log Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A Dark Prince Mega Knight Tesla The Log
Skeletons Tesla Mini P.E.K.K.A Dark Prince Executioner Mega Knight
Executioner Skeletons Tesla
Mini P.E.K.K.A Dark Prince Skeletons Tesla
Mini P.E.K.K.A Mega Knight Tesla Dark Prince
Mega Knight Skeletons Mini P.E.K.K.A Dark Prince The Log
Skeletons Tesla
Mega Knight Tesla Mini P.E.K.K.A Dark Prince
Mega Knight Dark Prince The Log
Mini P.E.K.K.A Dark Prince Mega Knight Skeletons Tesla Executioner
Tesla Executioner Mega Knight
Tesla Skeletons Mini P.E.K.K.A Dark Prince Executioner The Log
Executioner Mega Knight Tesla Mini P.E.K.K.A Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log
The Log
Dark Prince The Log
Executioner Dark Prince The Log Mega Knight
Executioner
Executioner The Log
The Log Executioner
The Log
Mini P.E.K.K.A
Dark Prince The Log
Executioner
Executioner The Log
The Log
Executioner The Log
Executioner The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince Executioner The Log Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Dark Prince Executioner Mega Knight
The Log Executioner
The Log Mega Knight
The Log
Executioner
Mini P.E.K.K.A
The Log Mega Knight
Mega Knight
The Log
Dark Prince
Executioner
The Log
Mini P.E.K.K.A Dark Prince Executioner Mega Knight
The Log Executioner
Dark Prince Executioner Mega Knight
The Log
Executioner
Dark Prince Executioner The Log Mega Knight
Mega Knight

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