My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Suspicious Bush Executioner Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman
Giant Snowball
Skeletons Fisherman
Zap
Skeletons Mortar Fisherman
Barbarian Barrel
Skeletons Mortar Tesla Executioner Ice Wizard
The Log
Skeletons Suspicious Bush Fisherman
Earthquake
Skeletons Mortar Tesla
Arrows
Skeletons Suspicious Bush
Royal Delivery
Skeletons Executioner Ice Wizard Fisherman
Fireball
Mortar Tesla Suspicious Bush Executioner Ice Wizard Fisherman
Poison
Mortar Suspicious Bush Executioner Ice Wizard Fisherman
Lightning
Mortar Tesla Executioner Ice Wizard Fisherman
Rocket
Mortar Executioner

Against air swarms

Spells and units that can counter air swarms.

Poison Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Poison Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Poison Executioner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Suspicious Bush Ice Wizard Fisherman Mortar Tesla Poison Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Suspicious Bush Ice Wizard Fisherman

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mortar
Tesla
Suspicious Bush
Poison
Executioner
Ice Wizard
Fisherman
Fisherman
Ice Wizard

Defense Synergies 2 10

Skeletons
Tesla Fisherman Mortar Poison Executioner Ice Wizard
Mortar
Skeletons Tesla Poison Ice Wizard
Tesla
Skeletons Mortar Poison
Suspicious Bush
Poison
Skeletons Mortar Tesla Ice Wizard
Executioner
Skeletons
Ice Wizard
Skeletons Mortar Poison Fisherman
Fisherman
Skeletons Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Executioner
Skeletons Mortar Tesla Executioner Ice Wizard Fisherman
Mortar Tesla Fisherman Skeletons Executioner Ice Wizard
Tesla Skeletons Mortar Ice Wizard Fisherman
Poison
Skeletons Tesla Executioner Ice Wizard
Tesla Mortar Poison Executioner Ice Wizard
Tesla Poison
Tesla Skeletons Mortar Ice Wizard Fisherman
Skeletons Tesla Ice Wizard Fisherman
Poison Executioner Ice Wizard Skeletons Tesla Fisherman
Tesla Executioner Poison Ice Wizard
Mortar Tesla Skeletons Ice Wizard
Executioner Mortar Tesla Poison
Mortar Tesla
Mortar Tesla Fisherman
Tesla Skeletons Mortar Poison Executioner Fisherman
Mortar Tesla Executioner Ice Wizard Fisherman
Mortar Poison Executioner Tesla Ice Wizard Fisherman
Mortar Tesla Fisherman
Tesla Poison Executioner Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Fisherman
Poison Mortar Tesla Executioner Fisherman
Skeletons Fisherman
Tesla Fisherman
Skeletons Tesla Executioner Fisherman
Poison Executioner Skeletons Tesla Ice Wizard
Skeletons Tesla Ice Wizard
Tesla Fisherman
Skeletons Mortar Poison
Skeletons Tesla
Tesla
Poison
Skeletons Tesla Executioner
Tesla Executioner
Tesla Skeletons Mortar Poison Executioner Fisherman
Poison Executioner Tesla Ice Wizard
Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar
Mortar Poison Executioner Ice Wizard Fisherman
Poison
Poison
Poison Executioner Mortar
Poison Executioner Ice Wizard
Mortar Poison Executioner
Poison Executioner Ice Wizard
Poison Mortar Fisherman
Poison Fisherman
Poison Mortar Fisherman
Poison Executioner
Poison Mortar Executioner Fisherman
Mortar Poison Fisherman
Mortar Poison Fisherman
Mortar Poison Executioner
Mortar Poison Executioner
Mortar Poison
Fisherman
Mortar Poison Executioner Fisherman
Mortar Poison
Poison
Poison
Fisherman
Mortar Poison
Poison Mortar Executioner Ice Wizard
Fisherman
Mortar Poison Executioner Ice Wizard Fisherman
Mortar Poison Fisherman
Poison Mortar Fisherman
Poison Executioner Ice Wizard
Poison
Poison Mortar
Poison
Poison
Poison Executioner Ice Wizard
Poison Executioner
Mortar Poison Executioner
Poison
Executioner
Poison
Poison Executioner
Poison Mortar Executioner
Mortar

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