My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Royal Giant Magic Archer Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Magic Archer Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Goblin Barrel Skeleton King
Giant Snowball
Skeletons Goblin Barrel Skeleton King
Zap
Skeletons Royal Giant Goblin Barrel Skeleton King
Barbarian Barrel
Skeletons Tesla Goblin Barrel Magic Archer Skeleton King
The Log
Skeletons Royal Giant Goblin Barrel Skeleton King
Earthquake
Skeletons Tesla Goblin Barrel Skeleton King
Arrows
Skeletons Goblin Barrel Skeleton King
Royal Delivery
Skeletons Goblin Barrel Magic Archer Skeleton King
Fireball
Tesla Goblin Barrel Magic Archer Skeleton King
Poison
Magic Archer Skeleton King
Lightning
Tesla Magic Archer Skeleton King
Rocket
Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Barrel Tesla Magic Archer Skeleton King Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Goblin Barrel Tesla

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Royal Giant
Goblin Barrel The Log Magic Archer Skeleton King
Goblin Barrel
Royal Giant Mega Knight Skeleton King
The Log
Royal Giant Magic Archer Mega Knight
Magic Archer
Royal Giant The Log Mega Knight
Mega Knight
Goblin Barrel The Log Magic Archer
Skeleton King
Royal Giant Goblin Barrel

Defense Synergies 2 6

Skeletons
Tesla The Log Magic Archer
Tesla
Skeletons The Log Magic Archer
Royal Giant
Goblin Barrel
The Log
Tesla Skeletons Magic Archer Mega Knight
Magic Archer
Skeletons Tesla The Log Mega Knight
Mega Knight
The Log Magic Archer
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Magic Archer
Skeletons Tesla The Log Mega Knight
Tesla Mega Knight Skeletons
Tesla Skeletons Mega Knight Skeleton King
The Log Mega Knight
The Log Skeletons Tesla Magic Archer Mega Knight
Tesla Magic Archer
Tesla The Log Magic Archer Mega Knight
Tesla Skeletons Skeleton King
Skeletons Tesla Mega Knight
Skeletons Tesla The Log Magic Archer Mega Knight Skeleton King
Tesla Magic Archer
Tesla Mega Knight Skeletons The Log
Mega Knight Tesla The Log Magic Archer Skeleton King
Tesla Mega Knight Skeleton King
Tesla The Log Mega Knight
Tesla Mega Knight Skeletons
Tesla Mega Knight The Log Magic Archer
The Log Tesla Magic Archer Mega Knight
Tesla
Mega Knight Tesla The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla
Tesla The Log Magic Archer Mega Knight
Mega Knight Skeletons The Log
Mega Knight Tesla The Log
Skeletons Tesla Mega Knight
Skeletons Tesla Magic Archer
Skeletons Tesla
Mega Knight Tesla
Mega Knight Skeletons The Log Magic Archer
Skeletons Tesla
Mega Knight Tesla
Mega Knight The Log
Mega Knight Skeletons Tesla Skeleton King
Tesla Magic Archer Mega Knight
Tesla Skeletons The Log Magic Archer Skeleton King
Mega Knight Tesla The Log Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Magic Archer
The Log Magic Archer
The Log
The Log Magic Archer Mega Knight
Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log Mega Knight
The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
The Log Magic Archer Mega Knight
The Log Magic Archer
The Log Magic Archer Mega Knight
The Log Magic Archer
Magic Archer
The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Magic Archer
Magic Archer
The Log
Magic Archer Mega Knight
The Log Magic Archer Skeleton King
Mega Knight
The Log Magic Archer Skeleton King
Magic Archer
The Log Magic Archer Mega Knight
Mega Knight

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