My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Royal Giant Musketeer Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Musketeer Witch
Zap
Skeletons Royal Giant Witch
Barbarian Barrel
Skeletons Tesla Musketeer Valkyrie Witch
The Log
Skeletons Royal Giant Musketeer Witch
Earthquake
Skeletons Tesla Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Musketeer Valkyrie Witch
Fireball
Tesla Musketeer Witch
Poison
Musketeer Witch
Lightning
Tesla Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Tesla Fireball Musketeer Valkyrie Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Tesla Fireball Musketeer

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Royal Giant
Fireball Musketeer Witch
Fireball
Royal Giant Mega Knight
Musketeer
Valkyrie Royal Giant Mega Knight
Valkyrie
Musketeer Witch
Witch
Royal Giant Valkyrie Mega Knight
Mega Knight
Fireball Musketeer Witch

Defense Synergies 4 9

Skeletons
Tesla Musketeer Witch
Tesla
Skeletons Musketeer Fireball Valkyrie
Royal Giant
Fireball
Tesla Musketeer Valkyrie Mega Knight
Musketeer
Skeletons Tesla Valkyrie Fireball Mega Knight
Valkyrie
Musketeer Tesla Fireball Witch
Witch
Skeletons Valkyrie Mega Knight
Mega Knight
Fireball Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Musketeer Valkyrie
Skeletons Tesla Musketeer Valkyrie Witch Mega Knight
Tesla Witch Mega Knight Skeletons Musketeer Valkyrie
Tesla Witch Skeletons Musketeer Valkyrie Mega Knight
Fireball Valkyrie Mega Knight
Fireball Skeletons Tesla Musketeer Valkyrie Mega Knight
Tesla Musketeer Fireball Witch
Tesla Fireball Musketeer Valkyrie Mega Knight
Tesla Witch Skeletons Musketeer
Skeletons Tesla Musketeer Valkyrie Mega Knight
Valkyrie Witch Skeletons Tesla Fireball Musketeer Mega Knight
Tesla Musketeer Fireball Witch
Tesla Mega Knight Skeletons Fireball Musketeer Valkyrie Witch
Fireball Valkyrie Mega Knight Tesla Witch
Tesla Mega Knight
Tesla Fireball Mega Knight
Tesla Mega Knight Skeletons Fireball Musketeer Valkyrie Witch
Tesla Fireball Valkyrie Mega Knight Musketeer Witch
Valkyrie Witch Tesla Fireball Musketeer Mega Knight
Tesla Musketeer
Valkyrie Mega Knight Tesla Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Tesla Fireball Witch
Fireball Tesla Musketeer Valkyrie Mega Knight
Mega Knight Skeletons Musketeer Valkyrie Witch
Valkyrie Mega Knight Tesla Fireball Musketeer
Skeletons Tesla Musketeer Valkyrie Witch Mega Knight
Fireball Skeletons Tesla Musketeer Witch
Skeletons Tesla Fireball Musketeer Valkyrie Witch
Mega Knight Tesla Valkyrie
Mega Knight Skeletons Fireball Valkyrie Witch
Witch Skeletons Tesla Musketeer
Mega Knight Tesla Musketeer Valkyrie Witch
Mega Knight Fireball Valkyrie
Mega Knight Skeletons Tesla Fireball Valkyrie Witch
Tesla Fireball Musketeer Valkyrie Witch Mega Knight
Tesla Witch Skeletons Fireball Musketeer Valkyrie
Valkyrie Mega Knight Tesla Fireball Musketeer Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball
Fireball Musketeer Valkyrie
Fireball Valkyrie Mega Knight
Fireball Musketeer Witch
Musketeer Witch
Fireball
Fireball
Fireball Musketeer
Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Witch
Fireball Musketeer Mega Knight
Fireball
Fireball Musketeer Mega Knight
Fireball Valkyrie Witch Mega Knight
Fireball Musketeer Mega Knight
Fireball
Musketeer
Fireball Musketeer
Fireball Valkyrie Witch Mega Knight
Witch
Fireball Musketeer Witch
Fireball Musketeer Witch Mega Knight
Fireball Musketeer
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Fireball Musketeer Mega Knight
Fireball
Mega Knight
Fireball
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Fireball Musketeer Valkyrie Mega Knight
Fireball Musketeer
Fireball
Musketeer Mega Knight
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch Mega Knight
Fireball Mega Knight

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